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Glaciora card art

Rare

Glaciora

Rare card guide

Updated May 30, 2026

Glaciora is a rare durable bruiser built around HP 32 leading over DEF 10. The useful read is HP 32 plus ATK 14, so it belongs in teams that can use staying power while protecting the damage reduction gap.

ATK

14

HP

32

DEF

10

SPD

12

Max level

Level 8

Cards to max

71 total

Max stat gain

+69 stats

How to Use Glaciora

Glaciora should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Stonarax, because it gives the lineup a different stat angle while Glaciora focuses on HP. If the choice is between Glaciora and Volt Skystriker, start by comparing HP 32 against 32 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 32 is the page's clearest signal, giving Glaciora a real battle identity instead of generic rarity value.
  • ATK 14 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Glaciora should be chosen for that job, not as a generic filler card.

Weak Spots

  • DEF 10 is the number to protect. Opponents that punish damage reduction can make Glaciora feel weaker than its headline stat suggests.
  • Glaciora leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Glaciora is a durable bruiser, not a blank rare card. Its HP 32 and ATK 14 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Stonarax, because that pairing reduces the pressure on DEF 10. I would compare it directly with Volt Skystriker before spending duplicates, since that shows whether Glaciora's HP lead is actually needed.

Card Database GuideRare Rarity Guide

Pick or Skip

When Glaciora Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Glaciora when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 32; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Glaciora into teams that already have enough staying power but still expose DEF 10. If Stonarax or another support card is not available, wait before locking it in.

Fusion note

Glaciora can grow toward level 8 with a 75-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Glaciora to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover DEF alone.
  • Team shell: pair with Stonarax when you want Glaciora's HP to matter without sacrificing coverage on DEF.
  • Comparison check: if Volt Skystriker is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Glaciora

Comparisons

Compare Before You Upgrade

Stonarax card art

Glaciora + Stonarax

Stonarax covers Glaciora's lower DEF with DEF 15, letting Glaciora lean harder into staying power.

ATK 22 / HP 30 / DEF 15 / SPD 13

Volt Skystriker card art

Glaciora vs Volt Skystriker

Glaciora keeps the edge on HP at 32 versus 32. Choose Glaciora when you need staying power; choose Volt Skystriker when staying power matters more than covering DEF.

ATK 13 / HP 32 / DEF 9 / SPD 11

Caelum card art

Glaciora + Caelum

Caelum covers Glaciora's lower DEF with DEF 15, letting Glaciora lean harder into staying power.

ATK 24 / HP 30 / DEF 15 / SPD 11

Ignis Golgotha card art

Glaciora vs Ignis Golgotha

Glaciora trades down on HP at 32 versus 39. Choose Glaciora when you need staying power; choose Ignis Golgotha when staying power matters more than covering DEF.

ATK 24 / HP 39 / DEF 12 / SPD 10

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

14

-

HP

32

-

DEF

10

-

SPD

12

-

Level 2

11 cards total

Duplicates

+10

ATK

16

+2

HP

36

+4

DEF

11

+1

SPD

13

+1

Level 3

21 cards total

Duplicates

+20

ATK

18

+2

HP

41

+5

DEF

13

+2

SPD

15

+2

Level 4

31 cards total

Duplicates

+30

ATK

20

+2

HP

46

+5

DEF

14

+1

SPD

17

+2

Level 5

41 cards total

Duplicates

+40

ATK

22

+2

HP

51

+5

DEF

16

+2

SPD

19

+2

Level 6

51 cards total

Duplicates

+50

ATK

24

+2

HP

56

+5

DEF

17

+1

SPD

21

+2

Level 7

61 cards total

Duplicates

+60

ATK

26

+2

HP

60

+4

DEF

19

+2

SPD

22

+1

Level 8

71 cards total

Duplicates

+70

ATK

28

+2

HP

65

+5

DEF

20

+1

SPD

24

+2

Same Rarity

More Rare Cards

View all

Stonarax

Epic

ATK 22 / HP 30 / DEF 15 / SPD 13

Caelum

Epic

ATK 24 / HP 30 / DEF 15 / SPD 11

Umbrathrax

Epic

ATK 21 / HP 30 / DEF 14 / SPD 13

Boulderoth

Epic

ATK 19 / HP 37 / DEF 14 / SPD 11

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