Pick it when
Pick Aurelian Blood when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 21; the follow-up check is whether ATK is enough for the matchup you expect.



Rare
Rare card guide
Updated May 30, 2026
Aurelian Blood is a rare durable bruiser built around HP 21 leading over DEF 3. The useful read is HP 21 plus ATK 8, so it belongs in teams that can use staying power while protecting the damage reduction gap.
ATK
8
HP
21
DEF
3
SPD
5
Max level
Level 8
Cards to max
71 total
Max stat gain
+38 stats
Aurelian Blood should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Stonarax, because it gives the lineup a different stat angle while Aurelian Blood focuses on HP. If the choice is between Aurelian Blood and Ocearoth, start by comparing HP 21 against 24 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.
Strengths
Weak Spots
Developer Battle Read
Developer battle read: Aurelian Blood is a durable bruiser, not a blank rare card. Its HP 21 and ATK 8 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Stonarax, because that pairing reduces the pressure on DEF 3. I would compare it directly with Ocearoth before spending duplicates, since that shows whether Aurelian Blood's HP lead is actually needed.
Pick or Skip
Battle Notes
Pick Aurelian Blood when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 21; the follow-up check is whether ATK is enough for the matchup you expect.
Avoid forcing Aurelian Blood into teams that already have enough staying power but still expose DEF 3. If Stonarax or another support card is not available, wait before locking it in.
Aurelian Blood can grow toward level 8 with a 75-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.
Pairings
Comparisons

Stonarax covers Aurelian Blood's lower DEF with DEF 15, letting Aurelian Blood lean harder into staying power.
ATK 22 / HP 30 / DEF 15 / SPD 13

Aurelian Blood trades down on HP at 21 versus 24. Choose Aurelian Blood when you need staying power; choose Ocearoth when staying power matters more than covering DEF.
ATK 13 / HP 24 / DEF 10 / SPD 12

Caelum covers Aurelian Blood's lower DEF with DEF 15, letting Aurelian Blood lean harder into staying power.
ATK 24 / HP 30 / DEF 15 / SPD 11

Aurelian Blood trades down on HP at 21 versus 39. Choose Aurelian Blood when you need staying power; choose Ignis Golgotha when staying power matters more than covering DEF.
ATK 24 / HP 39 / DEF 12 / SPD 10
Level Growth
Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.
Level 1
1 card total
Duplicates
+0
ATK
8
-
HP
21
-
DEF
3
-
SPD
5
-
Level 2
11 cards total
Duplicates
+10
ATK
9
+1
HP
24
+3
DEF
3
-
SPD
5
-
Level 3
21 cards total
Duplicates
+20
ATK
10
+1
HP
27
+3
DEF
3
-
SPD
6
+1
Level 4
31 cards total
Duplicates
+30
ATK
11
+1
HP
30
+3
DEF
4
+1
SPD
7
+1
Level 5
41 cards total
Duplicates
+40
ATK
12
+1
HP
33
+3
DEF
4
-
SPD
8
+1
Level 6
51 cards total
Duplicates
+50
ATK
14
+2
HP
36
+3
DEF
5
+1
SPD
8
-
Level 7
61 cards total
Duplicates
+60
ATK
15
+1
HP
39
+3
DEF
5
-
SPD
9
+1
Level 8
71 cards total
Duplicates
+70
ATK
16
+1
HP
43
+4
DEF
6
+1
SPD
10
+1
Same Rarity