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Aurelian Blood card art

Rare

Aurelian Blood

Rare card guide

Updated May 30, 2026

Aurelian Blood is a rare durable bruiser built around HP 21 leading over DEF 3. The useful read is HP 21 plus ATK 8, so it belongs in teams that can use staying power while protecting the damage reduction gap.

ATK

8

HP

21

DEF

3

SPD

5

Max level

Level 8

Cards to max

71 total

Max stat gain

+38 stats

How to Use Aurelian Blood

Aurelian Blood should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Stonarax, because it gives the lineup a different stat angle while Aurelian Blood focuses on HP. If the choice is between Aurelian Blood and Ocearoth, start by comparing HP 21 against 24 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 21 is the page's clearest signal, giving Aurelian Blood a real battle identity instead of generic rarity value.
  • ATK 8 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Aurelian Blood should be chosen for that job, not as a generic filler card.

Weak Spots

  • DEF 3 is the number to protect. Opponents that punish damage reduction can make Aurelian Blood feel weaker than its headline stat suggests.
  • Aurelian Blood leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Aurelian Blood is a durable bruiser, not a blank rare card. Its HP 21 and ATK 8 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Stonarax, because that pairing reduces the pressure on DEF 3. I would compare it directly with Ocearoth before spending duplicates, since that shows whether Aurelian Blood's HP lead is actually needed.

Card Database GuideRare Rarity Guide

Pick or Skip

When Aurelian Blood Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Aurelian Blood when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 21; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Aurelian Blood into teams that already have enough staying power but still expose DEF 3. If Stonarax or another support card is not available, wait before locking it in.

Fusion note

Aurelian Blood can grow toward level 8 with a 75-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Aurelian Blood to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover DEF alone.
  • Team shell: pair with Stonarax when you want Aurelian Blood's HP to matter without sacrificing coverage on DEF.
  • Comparison check: if Ocearoth is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Aurelian Blood

Comparisons

Compare Before You Upgrade

Stonarax card art

Aurelian Blood + Stonarax

Stonarax covers Aurelian Blood's lower DEF with DEF 15, letting Aurelian Blood lean harder into staying power.

ATK 22 / HP 30 / DEF 15 / SPD 13

Ocearoth card art

Aurelian Blood vs Ocearoth

Aurelian Blood trades down on HP at 21 versus 24. Choose Aurelian Blood when you need staying power; choose Ocearoth when staying power matters more than covering DEF.

ATK 13 / HP 24 / DEF 10 / SPD 12

Caelum card art

Aurelian Blood + Caelum

Caelum covers Aurelian Blood's lower DEF with DEF 15, letting Aurelian Blood lean harder into staying power.

ATK 24 / HP 30 / DEF 15 / SPD 11

Ignis Golgotha card art

Aurelian Blood vs Ignis Golgotha

Aurelian Blood trades down on HP at 21 versus 39. Choose Aurelian Blood when you need staying power; choose Ignis Golgotha when staying power matters more than covering DEF.

ATK 24 / HP 39 / DEF 12 / SPD 10

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

8

-

HP

21

-

DEF

3

-

SPD

5

-

Level 2

11 cards total

Duplicates

+10

ATK

9

+1

HP

24

+3

DEF

3

-

SPD

5

-

Level 3

21 cards total

Duplicates

+20

ATK

10

+1

HP

27

+3

DEF

3

-

SPD

6

+1

Level 4

31 cards total

Duplicates

+30

ATK

11

+1

HP

30

+3

DEF

4

+1

SPD

7

+1

Level 5

41 cards total

Duplicates

+40

ATK

12

+1

HP

33

+3

DEF

4

-

SPD

8

+1

Level 6

51 cards total

Duplicates

+50

ATK

14

+2

HP

36

+3

DEF

5

+1

SPD

8

-

Level 7

61 cards total

Duplicates

+60

ATK

15

+1

HP

39

+3

DEF

5

-

SPD

9

+1

Level 8

71 cards total

Duplicates

+70

ATK

16

+1

HP

43

+4

DEF

6

+1

SPD

10

+1

Same Rarity

More Rare Cards

View all

Stonarax

Epic

ATK 22 / HP 30 / DEF 15 / SPD 13

Caelum

Epic

ATK 24 / HP 30 / DEF 15 / SPD 11

Umbrathrax

Epic

ATK 21 / HP 30 / DEF 14 / SPD 13

Boulderoth

Epic

ATK 19 / HP 37 / DEF 14 / SPD 11

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