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Ocearoth card art

Rare

Ocearoth

Rare card guide

Updated May 27, 2026

Ocearoth is a rare durable bruiser built around HP 24 leading over DEF 10. The useful read is HP 24 plus ATK 13, so it belongs in teams that can use staying power while protecting the damage reduction gap.

ATK

13

HP

24

DEF

10

SPD

12

Max level

Level 8

Cards to max

71 total

Max stat gain

+60 stats

How to Use Ocearoth

Ocearoth should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Stonarax, because it gives the lineup a different stat angle while Ocearoth focuses on HP. If the choice is between Ocearoth and Spectral Phase, start by comparing HP 24 against 25 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 24 is the page's clearest signal, giving Ocearoth a real battle identity instead of generic rarity value.
  • ATK 13 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Ocearoth should be chosen for that job, not as a generic filler card.

Weak Spots

  • DEF 10 is the number to protect. Opponents that punish damage reduction can make Ocearoth feel weaker than its headline stat suggests.
  • Ocearoth leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Ocearoth is a durable bruiser, not a blank rare card. Its HP 24 and ATK 13 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Stonarax, because that pairing reduces the pressure on DEF 10. I would compare it directly with Spectral Phase before spending duplicates, since that shows whether Ocearoth's HP lead is actually needed.

Card Database GuideRare Rarity Guide

Pick or Skip

When Ocearoth Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Ocearoth when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 24; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Ocearoth into teams that already have enough staying power but still expose DEF 10. If Stonarax or another support card is not available, wait before locking it in.

Fusion note

Ocearoth can grow toward level 8 with a 75-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Ocearoth to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover DEF alone.
  • Team shell: pair with Stonarax when you want Ocearoth's HP to matter without sacrificing coverage on DEF.
  • Comparison check: if Spectral Phase is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Ocearoth

Comparisons

Compare Before You Upgrade

Stonarax card art

Ocearoth + Stonarax

Stonarax covers Ocearoth's lower DEF with DEF 15, letting Ocearoth lean harder into staying power.

ATK 22 / HP 30 / DEF 15 / SPD 13

Spectral Phase card art

Ocearoth vs Spectral Phase

Ocearoth trades down on HP at 24 versus 25. Choose Ocearoth when you need staying power; choose Spectral Phase when staying power matters more than covering DEF.

ATK 18 / HP 25 / DEF 11 / SPD 11

Caelum card art

Ocearoth + Caelum

Caelum covers Ocearoth's lower DEF with DEF 15, letting Ocearoth lean harder into staying power.

ATK 24 / HP 30 / DEF 15 / SPD 11

Ignis Golgotha card art

Ocearoth vs Ignis Golgotha

Ocearoth trades down on HP at 24 versus 39. Choose Ocearoth when you need staying power; choose Ignis Golgotha when staying power matters more than covering DEF.

ATK 24 / HP 39 / DEF 12 / SPD 10

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

13

-

HP

24

-

DEF

10

-

SPD

12

-

Level 2

11 cards total

Duplicates

+10

ATK

14

+1

HP

27

+3

DEF

11

+1

SPD

13

+1

Level 3

21 cards total

Duplicates

+20

ATK

16

+2

HP

31

+4

DEF

13

+2

SPD

15

+2

Level 4

31 cards total

Duplicates

+30

ATK

18

+2

HP

34

+3

DEF

14

+1

SPD

17

+2

Level 5

41 cards total

Duplicates

+40

ATK

20

+2

HP

38

+4

DEF

16

+2

SPD

19

+2

Level 6

51 cards total

Duplicates

+50

ATK

22

+2

HP

42

+4

DEF

17

+1

SPD

21

+2

Level 7

61 cards total

Duplicates

+60

ATK

24

+2

HP

45

+3

DEF

19

+2

SPD

22

+1

Level 8

71 cards total

Duplicates

+70

ATK

26

+2

HP

49

+4

DEF

20

+1

SPD

24

+2

Same Rarity

More Rare Cards

View all

Stonarax

Epic

ATK 22 / HP 30 / DEF 15 / SPD 13

Caelum

Epic

ATK 24 / HP 30 / DEF 15 / SPD 11

Boulderoth

Epic

ATK 19 / HP 37 / DEF 14 / SPD 11

Umbrathrax

Epic

ATK 21 / HP 30 / DEF 14 / SPD 13

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