Pick it when
Pick Cinder Weaver when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 20; the follow-up check is whether ATK is enough for the matchup you expect.



Rare
Rare card guide
Updated June 1, 2026
Cinder Weaver is a rare durable bruiser built around HP 20 leading over DEF 5. The useful read is HP 20 plus ATK 10, so it belongs in teams that can use staying power while protecting the damage reduction gap.
ATK
10
HP
20
DEF
5
SPD
8
Max level
Level 8
Cards to max
71 total
Max stat gain
+44 stats
Cinder Weaver should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Stonarax, because it gives the lineup a different stat angle while Cinder Weaver focuses on HP. If the choice is between Cinder Weaver and Ocearoth, start by comparing HP 20 against 24 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.
Strengths
Weak Spots
Developer Battle Read
Developer battle read: Cinder Weaver is a durable bruiser, not a blank rare card. Its HP 20 and ATK 10 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Stonarax, because that pairing reduces the pressure on DEF 5. I would compare it directly with Ocearoth before spending duplicates, since that shows whether Cinder Weaver's HP lead is actually needed.
Pick or Skip
Battle Notes
Pick Cinder Weaver when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 20; the follow-up check is whether ATK is enough for the matchup you expect.
Avoid forcing Cinder Weaver into teams that already have enough staying power but still expose DEF 5. If Stonarax or another support card is not available, wait before locking it in.
Cinder Weaver can grow toward level 8 with a 75-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.
Pairings
Comparisons

Stonarax covers Cinder Weaver's lower DEF with DEF 15, letting Cinder Weaver lean harder into staying power.
ATK 22 / HP 30 / DEF 15 / SPD 13

Cinder Weaver trades down on HP at 20 versus 24. Choose Cinder Weaver when you need staying power; choose Ocearoth when staying power matters more than covering DEF.
ATK 13 / HP 24 / DEF 10 / SPD 12

Caelum covers Cinder Weaver's lower DEF with DEF 15, letting Cinder Weaver lean harder into staying power.
ATK 24 / HP 30 / DEF 15 / SPD 11

Cinder Weaver trades down on HP at 20 versus 39. Choose Cinder Weaver when you need staying power; choose Ignis Golgotha when staying power matters more than covering DEF.
ATK 24 / HP 39 / DEF 12 / SPD 10
Level Growth
Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.
Level 1
1 card total
Duplicates
+0
ATK
10
-
HP
20
-
DEF
5
-
SPD
8
-
Level 2
11 cards total
Duplicates
+10
ATK
11
+1
HP
23
+3
DEF
5
-
SPD
9
+1
Level 3
21 cards total
Duplicates
+20
ATK
13
+2
HP
26
+3
DEF
6
+1
SPD
10
+1
Level 4
31 cards total
Duplicates
+30
ATK
14
+1
HP
29
+3
DEF
7
+1
SPD
11
+1
Level 5
41 cards total
Duplicates
+40
ATK
16
+2
HP
32
+3
DEF
8
+1
SPD
12
+1
Level 6
51 cards total
Duplicates
+50
ATK
17
+1
HP
35
+3
DEF
8
-
SPD
14
+2
Level 7
61 cards total
Duplicates
+60
ATK
19
+2
HP
38
+3
DEF
9
+1
SPD
15
+1
Level 8
71 cards total
Duplicates
+70
ATK
20
+1
HP
41
+3
DEF
10
+1
SPD
16
+1
Same Rarity