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Cinder Weaver card art

Rare

Cinder Weaver

Rare card guide

Updated June 1, 2026

Cinder Weaver is a rare durable bruiser built around HP 20 leading over DEF 5. The useful read is HP 20 plus ATK 10, so it belongs in teams that can use staying power while protecting the damage reduction gap.

ATK

10

HP

20

DEF

5

SPD

8

Max level

Level 8

Cards to max

71 total

Max stat gain

+44 stats

How to Use Cinder Weaver

Cinder Weaver should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Stonarax, because it gives the lineup a different stat angle while Cinder Weaver focuses on HP. If the choice is between Cinder Weaver and Ocearoth, start by comparing HP 20 against 24 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 20 is the page's clearest signal, giving Cinder Weaver a real battle identity instead of generic rarity value.
  • ATK 10 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Cinder Weaver should be chosen for that job, not as a generic filler card.

Weak Spots

  • DEF 5 is the number to protect. Opponents that punish damage reduction can make Cinder Weaver feel weaker than its headline stat suggests.
  • Cinder Weaver leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Cinder Weaver is a durable bruiser, not a blank rare card. Its HP 20 and ATK 10 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Stonarax, because that pairing reduces the pressure on DEF 5. I would compare it directly with Ocearoth before spending duplicates, since that shows whether Cinder Weaver's HP lead is actually needed.

Card Database GuideRare Rarity Guide

Pick or Skip

When Cinder Weaver Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Cinder Weaver when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 20; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Cinder Weaver into teams that already have enough staying power but still expose DEF 5. If Stonarax or another support card is not available, wait before locking it in.

Fusion note

Cinder Weaver can grow toward level 8 with a 75-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Cinder Weaver to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover DEF alone.
  • Team shell: pair with Stonarax when you want Cinder Weaver's HP to matter without sacrificing coverage on DEF.
  • Comparison check: if Ocearoth is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Cinder Weaver

Comparisons

Compare Before You Upgrade

Stonarax card art

Cinder Weaver + Stonarax

Stonarax covers Cinder Weaver's lower DEF with DEF 15, letting Cinder Weaver lean harder into staying power.

ATK 22 / HP 30 / DEF 15 / SPD 13

Ocearoth card art

Cinder Weaver vs Ocearoth

Cinder Weaver trades down on HP at 20 versus 24. Choose Cinder Weaver when you need staying power; choose Ocearoth when staying power matters more than covering DEF.

ATK 13 / HP 24 / DEF 10 / SPD 12

Caelum card art

Cinder Weaver + Caelum

Caelum covers Cinder Weaver's lower DEF with DEF 15, letting Cinder Weaver lean harder into staying power.

ATK 24 / HP 30 / DEF 15 / SPD 11

Ignis Golgotha card art

Cinder Weaver vs Ignis Golgotha

Cinder Weaver trades down on HP at 20 versus 39. Choose Cinder Weaver when you need staying power; choose Ignis Golgotha when staying power matters more than covering DEF.

ATK 24 / HP 39 / DEF 12 / SPD 10

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

10

-

HP

20

-

DEF

5

-

SPD

8

-

Level 2

11 cards total

Duplicates

+10

ATK

11

+1

HP

23

+3

DEF

5

-

SPD

9

+1

Level 3

21 cards total

Duplicates

+20

ATK

13

+2

HP

26

+3

DEF

6

+1

SPD

10

+1

Level 4

31 cards total

Duplicates

+30

ATK

14

+1

HP

29

+3

DEF

7

+1

SPD

11

+1

Level 5

41 cards total

Duplicates

+40

ATK

16

+2

HP

32

+3

DEF

8

+1

SPD

12

+1

Level 6

51 cards total

Duplicates

+50

ATK

17

+1

HP

35

+3

DEF

8

-

SPD

14

+2

Level 7

61 cards total

Duplicates

+60

ATK

19

+2

HP

38

+3

DEF

9

+1

SPD

15

+1

Level 8

71 cards total

Duplicates

+70

ATK

20

+1

HP

41

+3

DEF

10

+1

SPD

16

+1

Same Rarity

More Rare Cards

View all

Stonarax

Epic

ATK 22 / HP 30 / DEF 15 / SPD 13

Caelum

Epic

ATK 24 / HP 30 / DEF 15 / SPD 11

Boulderoth

Epic

ATK 19 / HP 37 / DEF 14 / SPD 11

Umbrathrax

Epic

ATK 21 / HP 30 / DEF 14 / SPD 13

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