Pick it when
Pick Iron scavenger when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 25; the follow-up check is whether ATK is enough for the matchup you expect.



Rare
Rare card guide
Updated May 27, 2026
Iron scavenger is a rare durable bruiser built around HP 25 leading over DEF 8. The useful read is HP 25 plus ATK 13, so it belongs in teams that can use staying power while protecting the damage reduction gap.
ATK
13
HP
25
DEF
8
SPD
10
Max level
Level 8
Cards to max
71 total
Max stat gain
+57 stats
Iron scavenger should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Stonarax, because it gives the lineup a different stat angle while Iron scavenger focuses on HP. If the choice is between Iron scavenger and Spectral Phase, start by comparing HP 25 against 25 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.
Strengths
Weak Spots
Developer Battle Read
Developer battle read: Iron scavenger is a durable bruiser, not a blank rare card. Its HP 25 and ATK 13 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Stonarax, because that pairing reduces the pressure on DEF 8. I would compare it directly with Spectral Phase before spending duplicates, since that shows whether Iron scavenger's HP lead is actually needed.
Pick or Skip
Battle Notes
Pick Iron scavenger when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 25; the follow-up check is whether ATK is enough for the matchup you expect.
Avoid forcing Iron scavenger into teams that already have enough staying power but still expose DEF 8. If Stonarax or another support card is not available, wait before locking it in.
Iron scavenger can grow toward level 8 with a 75-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.
Pairings
Comparisons

Stonarax covers Iron scavenger's lower DEF with DEF 15, letting Iron scavenger lean harder into staying power.
ATK 22 / HP 30 / DEF 15 / SPD 13

Iron scavenger keeps the edge on HP at 25 versus 25. Choose Iron scavenger when you need staying power; choose Spectral Phase when staying power matters more than covering DEF.
ATK 18 / HP 25 / DEF 11 / SPD 11

Caelum covers Iron scavenger's lower DEF with DEF 15, letting Iron scavenger lean harder into staying power.
ATK 24 / HP 30 / DEF 15 / SPD 11

Iron scavenger trades down on HP at 25 versus 39. Choose Iron scavenger when you need staying power; choose Ignis Golgotha when staying power matters more than covering DEF.
ATK 24 / HP 39 / DEF 12 / SPD 10
Level Growth
Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.
Level 1
1 card total
Duplicates
+0
ATK
13
-
HP
25
-
DEF
8
-
SPD
10
-
Level 2
11 cards total
Duplicates
+10
ATK
14
+1
HP
28
+3
DEF
9
+1
SPD
11
+1
Level 3
21 cards total
Duplicates
+20
ATK
16
+2
HP
32
+4
DEF
10
+1
SPD
13
+2
Level 4
31 cards total
Duplicates
+30
ATK
18
+2
HP
36
+4
DEF
11
+1
SPD
14
+1
Level 5
41 cards total
Duplicates
+40
ATK
20
+2
HP
40
+4
DEF
12
+1
SPD
16
+2
Level 6
51 cards total
Duplicates
+50
ATK
22
+2
HP
43
+3
DEF
14
+2
SPD
17
+1
Level 7
61 cards total
Duplicates
+60
ATK
24
+2
HP
47
+4
DEF
15
+1
SPD
19
+2
Level 8
71 cards total
Duplicates
+70
ATK
26
+2
HP
51
+4
DEF
16
+1
SPD
20
+1
Same Rarity