Dragonrift Ascension loading
Dragonrift Ascension loading

Home

Follow us

Need help? Contact us via Telegram.

TelegramTikTokX
Home
Play
Ranked PlayPractice
Shop
MarketplaceCard Packs
My game
MissionsCollection
More
About Dragonrift AscensionContactGameplay GuideDev Blog & NewsRoadmapFAQGuides HubComplete Game GuideCard Database
HHomeBBattlePPacks$MarketCCardsMMissions

Android app|Play Dragonrift Ascension on mobile

Google Play
Iron scavenger card art

Rare

Iron scavenger

Rare card guide

Updated May 27, 2026

Iron scavenger is a rare durable bruiser built around HP 25 leading over DEF 8. The useful read is HP 25 plus ATK 13, so it belongs in teams that can use staying power while protecting the damage reduction gap.

ATK

13

HP

25

DEF

8

SPD

10

Max level

Level 8

Cards to max

71 total

Max stat gain

+57 stats

How to Use Iron scavenger

Iron scavenger should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Stonarax, because it gives the lineup a different stat angle while Iron scavenger focuses on HP. If the choice is between Iron scavenger and Spectral Phase, start by comparing HP 25 against 25 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 25 is the page's clearest signal, giving Iron scavenger a real battle identity instead of generic rarity value.
  • ATK 13 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Iron scavenger should be chosen for that job, not as a generic filler card.

Weak Spots

  • DEF 8 is the number to protect. Opponents that punish damage reduction can make Iron scavenger feel weaker than its headline stat suggests.
  • Iron scavenger leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Iron scavenger is a durable bruiser, not a blank rare card. Its HP 25 and ATK 13 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Stonarax, because that pairing reduces the pressure on DEF 8. I would compare it directly with Spectral Phase before spending duplicates, since that shows whether Iron scavenger's HP lead is actually needed.

Card Database GuideRare Rarity Guide

Pick or Skip

When Iron scavenger Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Iron scavenger when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 25; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Iron scavenger into teams that already have enough staying power but still expose DEF 8. If Stonarax or another support card is not available, wait before locking it in.

Fusion note

Iron scavenger can grow toward level 8 with a 75-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Iron scavenger to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover DEF alone.
  • Team shell: pair with Stonarax when you want Iron scavenger's HP to matter without sacrificing coverage on DEF.
  • Comparison check: if Spectral Phase is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Iron scavenger

Comparisons

Compare Before You Upgrade

Stonarax card art

Iron scavenger + Stonarax

Stonarax covers Iron scavenger's lower DEF with DEF 15, letting Iron scavenger lean harder into staying power.

ATK 22 / HP 30 / DEF 15 / SPD 13

Spectral Phase card art

Iron scavenger vs Spectral Phase

Iron scavenger keeps the edge on HP at 25 versus 25. Choose Iron scavenger when you need staying power; choose Spectral Phase when staying power matters more than covering DEF.

ATK 18 / HP 25 / DEF 11 / SPD 11

Caelum card art

Iron scavenger + Caelum

Caelum covers Iron scavenger's lower DEF with DEF 15, letting Iron scavenger lean harder into staying power.

ATK 24 / HP 30 / DEF 15 / SPD 11

Ignis Golgotha card art

Iron scavenger vs Ignis Golgotha

Iron scavenger trades down on HP at 25 versus 39. Choose Iron scavenger when you need staying power; choose Ignis Golgotha when staying power matters more than covering DEF.

ATK 24 / HP 39 / DEF 12 / SPD 10

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

13

-

HP

25

-

DEF

8

-

SPD

10

-

Level 2

11 cards total

Duplicates

+10

ATK

14

+1

HP

28

+3

DEF

9

+1

SPD

11

+1

Level 3

21 cards total

Duplicates

+20

ATK

16

+2

HP

32

+4

DEF

10

+1

SPD

13

+2

Level 4

31 cards total

Duplicates

+30

ATK

18

+2

HP

36

+4

DEF

11

+1

SPD

14

+1

Level 5

41 cards total

Duplicates

+40

ATK

20

+2

HP

40

+4

DEF

12

+1

SPD

16

+2

Level 6

51 cards total

Duplicates

+50

ATK

22

+2

HP

43

+3

DEF

14

+2

SPD

17

+1

Level 7

61 cards total

Duplicates

+60

ATK

24

+2

HP

47

+4

DEF

15

+1

SPD

19

+2

Level 8

71 cards total

Duplicates

+70

ATK

26

+2

HP

51

+4

DEF

16

+1

SPD

20

+1

Same Rarity

More Rare Cards

View all

Stonarax

Epic

ATK 22 / HP 30 / DEF 15 / SPD 13

Caelum

Epic

ATK 24 / HP 30 / DEF 15 / SPD 11

Boulderoth

Epic

ATK 19 / HP 37 / DEF 14 / SPD 11

Umbrathrax

Epic

ATK 21 / HP 30 / DEF 14 / SPD 13

||

Follow us on

TelegramTikTokX
||