Dragonrift Ascension loading
Dragonrift Ascension loading

Home

Follow us

Need help? Contact us via Telegram.

TelegramTikTokX
Home
Play
Ranked PlayPractice
Shop
MarketplaceCard Packs
My game
MissionsCollection
More
About Dragonrift AscensionContactGameplay GuideDev Blog & NewsRoadmapFAQGuides HubComplete Game GuideCard Database
HHomeBBattlePPacks$MarketCCardsMMissions

Android app|Play Dragonrift Ascension on mobile

Google Play
Spectral Phase card art

Rare

Spectral Phase

Rare card guide

Updated May 26, 2026

Spectral Phase is a rare durable bruiser built around HP 25 leading over SPD 11. The useful read is HP 25 plus ATK 18, so it belongs in teams that can use staying power while protecting the turn tempo gap.

ATK

18

HP

25

DEF

11

SPD

11

Max level

Level 8

Cards to max

71 total

Max stat gain

+66 stats

How to Use Spectral Phase

Spectral Phase should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Ocearoth, because it gives the lineup a different stat angle while Spectral Phase focuses on HP. If the choice is between Spectral Phase and Molten Cracker, start by comparing HP 25 against 25 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 25 is the page's clearest signal, giving Spectral Phase a real battle identity instead of generic rarity value.
  • ATK 18 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Spectral Phase should be chosen for that job, not as a generic filler card.

Weak Spots

  • SPD 11 is the number to protect. Opponents that punish turn tempo can make Spectral Phase feel weaker than its headline stat suggests.
  • Spectral Phase leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Spectral Phase is a durable bruiser, not a blank rare card. Its HP 25 and ATK 18 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Ocearoth, because that pairing reduces the pressure on SPD 11. I would compare it directly with Molten Cracker before spending duplicates, since that shows whether Spectral Phase's HP lead is actually needed.

Card Database GuideRare Rarity Guide

Pick or Skip

When Spectral Phase Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Spectral Phase when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 25; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Spectral Phase into teams that already have enough staying power but still expose SPD 11. If Ocearoth or another support card is not available, wait before locking it in.

Fusion note

Spectral Phase can grow toward level 8 with a 75-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Spectral Phase to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover SPD alone.
  • Team shell: pair with Ocearoth when you want Spectral Phase's HP to matter without sacrificing coverage on SPD.
  • Comparison check: if Molten Cracker is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Spectral Phase

Comparisons

Compare Before You Upgrade

Ocearoth card art

Spectral Phase + Ocearoth

Ocearoth adds HP 24, giving Spectral Phase a different pressure angle instead of duplicating the same job.

ATK 13 / HP 24 / DEF 10 / SPD 12

Molten Cracker card art

Spectral Phase vs Molten Cracker

Spectral Phase keeps the edge on HP at 25 versus 25. Choose Spectral Phase when you need staying power; choose Molten Cracker when staying power matters more than covering SPD.

ATK 17 / HP 25 / DEF 7 / SPD 12

Xylos card art

Spectral Phase + Xylos

Xylos adds HP 32, giving Spectral Phase a different pressure angle instead of duplicating the same job.

ATK 22 / HP 32 / DEF 12 / SPD 13

Ignis Golgotha card art

Spectral Phase vs Ignis Golgotha

Spectral Phase trades down on HP at 25 versus 39. Choose Spectral Phase when you need staying power; choose Ignis Golgotha when staying power matters more than covering SPD.

ATK 24 / HP 39 / DEF 12 / SPD 10

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

18

-

HP

25

-

DEF

11

-

SPD

11

-

Level 2

11 cards total

Duplicates

+10

ATK

20

+2

HP

28

+3

DEF

12

+1

SPD

12

+1

Level 3

21 cards total

Duplicates

+20

ATK

23

+3

HP

32

+4

DEF

14

+2

SPD

14

+2

Level 4

31 cards total

Duplicates

+30

ATK

26

+3

HP

36

+4

DEF

15

+1

SPD

15

+1

Level 5

41 cards total

Duplicates

+40

ATK

28

+2

HP

40

+4

DEF

17

+2

SPD

17

+2

Level 6

51 cards total

Duplicates

+50

ATK

31

+3

HP

43

+3

DEF

19

+2

SPD

19

+2

Level 7

61 cards total

Duplicates

+60

ATK

34

+3

HP

47

+4

DEF

20

+1

SPD

20

+1

Level 8

71 cards total

Duplicates

+70

ATK

36

+2

HP

51

+4

DEF

22

+2

SPD

22

+2

Same Rarity

More Rare Cards

View all

Ocearoth

Rare

ATK 13 / HP 24 / DEF 10 / SPD 12

Xylos

Epic

ATK 22 / HP 32 / DEF 12 / SPD 13

Molten Cracker

Rare

ATK 17 / HP 25 / DEF 7 / SPD 12

Glaciora

Rare

ATK 14 / HP 32 / DEF 10 / SPD 12

||

Follow us on

TelegramTikTokX
||