Pick it when
Pick Spectral Phase when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 25; the follow-up check is whether ATK is enough for the matchup you expect.



Rare
Rare card guide
Updated May 26, 2026
Spectral Phase is a rare durable bruiser built around HP 25 leading over SPD 11. The useful read is HP 25 plus ATK 18, so it belongs in teams that can use staying power while protecting the turn tempo gap.
ATK
18
HP
25
DEF
11
SPD
11
Max level
Level 8
Cards to max
71 total
Max stat gain
+66 stats
Spectral Phase should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Ocearoth, because it gives the lineup a different stat angle while Spectral Phase focuses on HP. If the choice is between Spectral Phase and Molten Cracker, start by comparing HP 25 against 25 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.
Strengths
Weak Spots
Developer Battle Read
Developer battle read: Spectral Phase is a durable bruiser, not a blank rare card. Its HP 25 and ATK 18 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Ocearoth, because that pairing reduces the pressure on SPD 11. I would compare it directly with Molten Cracker before spending duplicates, since that shows whether Spectral Phase's HP lead is actually needed.
Pick or Skip
Battle Notes
Pick Spectral Phase when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 25; the follow-up check is whether ATK is enough for the matchup you expect.
Avoid forcing Spectral Phase into teams that already have enough staying power but still expose SPD 11. If Ocearoth or another support card is not available, wait before locking it in.
Spectral Phase can grow toward level 8 with a 75-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.
Pairings
Comparisons

Ocearoth adds HP 24, giving Spectral Phase a different pressure angle instead of duplicating the same job.
ATK 13 / HP 24 / DEF 10 / SPD 12

Spectral Phase keeps the edge on HP at 25 versus 25. Choose Spectral Phase when you need staying power; choose Molten Cracker when staying power matters more than covering SPD.
ATK 17 / HP 25 / DEF 7 / SPD 12

Xylos adds HP 32, giving Spectral Phase a different pressure angle instead of duplicating the same job.
ATK 22 / HP 32 / DEF 12 / SPD 13

Spectral Phase trades down on HP at 25 versus 39. Choose Spectral Phase when you need staying power; choose Ignis Golgotha when staying power matters more than covering SPD.
ATK 24 / HP 39 / DEF 12 / SPD 10
Level Growth
Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.
Level 1
1 card total
Duplicates
+0
ATK
18
-
HP
25
-
DEF
11
-
SPD
11
-
Level 2
11 cards total
Duplicates
+10
ATK
20
+2
HP
28
+3
DEF
12
+1
SPD
12
+1
Level 3
21 cards total
Duplicates
+20
ATK
23
+3
HP
32
+4
DEF
14
+2
SPD
14
+2
Level 4
31 cards total
Duplicates
+30
ATK
26
+3
HP
36
+4
DEF
15
+1
SPD
15
+1
Level 5
41 cards total
Duplicates
+40
ATK
28
+2
HP
40
+4
DEF
17
+2
SPD
17
+2
Level 6
51 cards total
Duplicates
+50
ATK
31
+3
HP
43
+3
DEF
19
+2
SPD
19
+2
Level 7
61 cards total
Duplicates
+60
ATK
34
+3
HP
47
+4
DEF
20
+1
SPD
20
+1
Level 8
71 cards total
Duplicates
+70
ATK
36
+2
HP
51
+4
DEF
22
+2
SPD
22
+2
Same Rarity