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Molten Cracker card art

Rare

Molten Cracker

Rare card guide

Updated May 27, 2026

Molten Cracker is a rare durable bruiser built around HP 25 leading over DEF 7. The useful read is HP 25 plus ATK 17, so it belongs in teams that can use staying power while protecting the damage reduction gap.

ATK

17

HP

25

DEF

7

SPD

12

Max level

Level 8

Cards to max

71 total

Max stat gain

+62 stats

How to Use Molten Cracker

Molten Cracker should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Caelum, because it gives the lineup a different stat angle while Molten Cracker focuses on HP. If the choice is between Molten Cracker and Spectral Phase, start by comparing HP 25 against 25 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 25 is the page's clearest signal, giving Molten Cracker a real battle identity instead of generic rarity value.
  • ATK 17 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Molten Cracker should be chosen for that job, not as a generic filler card.

Weak Spots

  • DEF 7 is the number to protect. Opponents that punish damage reduction can make Molten Cracker feel weaker than its headline stat suggests.
  • Molten Cracker leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Molten Cracker is a durable bruiser, not a blank rare card. Its HP 25 and ATK 17 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Caelum, because that pairing reduces the pressure on DEF 7. I would compare it directly with Spectral Phase before spending duplicates, since that shows whether Molten Cracker's HP lead is actually needed.

Card Database GuideRare Rarity Guide

Pick or Skip

When Molten Cracker Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Molten Cracker when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 25; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Molten Cracker into teams that already have enough staying power but still expose DEF 7. If Caelum or another support card is not available, wait before locking it in.

Fusion note

Molten Cracker can grow toward level 8 with a 75-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Molten Cracker to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover DEF alone.
  • Team shell: pair with Caelum when you want Molten Cracker's HP to matter without sacrificing coverage on DEF.
  • Comparison check: if Spectral Phase is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Molten Cracker

Comparisons

Compare Before You Upgrade

Caelum card art

Molten Cracker + Caelum

Caelum covers Molten Cracker's lower DEF with DEF 15, letting Molten Cracker lean harder into staying power.

ATK 24 / HP 30 / DEF 15 / SPD 11

Spectral Phase card art

Molten Cracker vs Spectral Phase

Molten Cracker keeps the edge on HP at 25 versus 25. Choose Molten Cracker when you need staying power; choose Spectral Phase when staying power matters more than covering DEF.

ATK 18 / HP 25 / DEF 11 / SPD 11

Stonarax card art

Molten Cracker + Stonarax

Stonarax covers Molten Cracker's lower DEF with DEF 15, letting Molten Cracker lean harder into staying power.

ATK 22 / HP 30 / DEF 15 / SPD 13

Ignis Golgotha card art

Molten Cracker vs Ignis Golgotha

Molten Cracker trades down on HP at 25 versus 39. Choose Molten Cracker when you need staying power; choose Ignis Golgotha when staying power matters more than covering DEF.

ATK 24 / HP 39 / DEF 12 / SPD 10

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

17

-

HP

25

-

DEF

7

-

SPD

12

-

Level 2

11 cards total

Duplicates

+10

ATK

19

+2

HP

28

+3

DEF

8

+1

SPD

13

+1

Level 3

21 cards total

Duplicates

+20

ATK

22

+3

HP

32

+4

DEF

9

+1

SPD

15

+2

Level 4

31 cards total

Duplicates

+30

ATK

24

+2

HP

36

+4

DEF

10

+1

SPD

17

+2

Level 5

41 cards total

Duplicates

+40

ATK

27

+3

HP

40

+4

DEF

11

+1

SPD

19

+2

Level 6

51 cards total

Duplicates

+50

ATK

29

+2

HP

43

+3

DEF

12

+1

SPD

21

+2

Level 7

61 cards total

Duplicates

+60

ATK

32

+3

HP

47

+4

DEF

13

+1

SPD

22

+1

Level 8

71 cards total

Duplicates

+70

ATK

34

+2

HP

51

+4

DEF

14

+1

SPD

24

+2

Same Rarity

More Rare Cards

View all

Caelum

Epic

ATK 24 / HP 30 / DEF 15 / SPD 11

Stonarax

Epic

ATK 22 / HP 30 / DEF 15 / SPD 13

Umbrathrax

Epic

ATK 21 / HP 30 / DEF 14 / SPD 13

Boulderoth

Epic

ATK 19 / HP 37 / DEF 14 / SPD 11

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