Pick it when
Pick Aurelian Sun when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 37; the follow-up check is whether ATK is enough for the matchup you expect.



Legendary
Legendary card guide
Updated May 30, 2026
Aurelian Sun is a legendary durable bruiser built around HP 37 leading over DEF 9. The useful read is HP 37 plus ATK 18, so it belongs in teams that can use staying power while protecting the damage reduction gap.
ATK
18
HP
37
DEF
9
SPD
10
Max level
Level 3
Cards to max
19 total
Max stat gain
+21 stats
Aurelian Sun should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Malakor, because it gives the lineup a different stat angle while Aurelian Sun focuses on HP. If the choice is between Aurelian Sun and Malakor, start by comparing HP 37 against 40 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.
Strengths
Weak Spots
Developer Battle Read
Developer battle read: Aurelian Sun is a durable bruiser, not a blank legendary card. Its HP 37 and ATK 18 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Malakor, because that pairing reduces the pressure on DEF 9. I would compare it directly with Malakor before spending duplicates, since that shows whether Aurelian Sun's HP lead is actually needed.
Pick or Skip
Battle Notes
Pick Aurelian Sun when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 37; the follow-up check is whether ATK is enough for the matchup you expect.
Avoid forcing Aurelian Sun into teams that already have enough staying power but still expose DEF 9. If Malakor or another support card is not available, wait before locking it in.
Aurelian Sun can grow toward level 3 with a 25-point cap. The first meaningful checkpoint is around 10 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.
Pairings
Comparisons

Malakor covers Aurelian Sun's lower DEF with DEF 20, letting Aurelian Sun lean harder into staying power.
ATK 31 / HP 40 / DEF 20 / SPD 12

Aurelian Sun trades down on HP at 37 versus 40. Choose Aurelian Sun when you need staying power; choose Malakor when staying power matters more than covering DEF.
ATK 31 / HP 40 / DEF 20 / SPD 12

Azshara covers Aurelian Sun's lower DEF with DEF 20, letting Aurelian Sun lean harder into staying power.
ATK 32 / HP 45 / DEF 20 / SPD 14

Aurelian Sun trades down on HP at 37 versus 49. Choose Aurelian Sun when you need staying power; choose Ignis Volcano when staying power matters more than covering DEF.
ATK 30 / HP 49 / DEF 19 / SPD 12
Level Growth
Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.
Level 1
1 card total
Duplicates
+0
ATK
18
-
HP
37
-
DEF
9
-
SPD
10
-
Level 2
10 cards total
Duplicates
+9
ATK
20
+2
HP
42
+5
DEF
10
+1
SPD
11
+1
Level 3
19 cards total
Duplicates
+18
ATK
23
+3
HP
48
+6
DEF
11
+1
SPD
13
+2
Same Rarity