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Aurelian Sun card art

Legendary

Aurelian Sun

Legendary card guide

Updated May 30, 2026

Aurelian Sun is a legendary durable bruiser built around HP 37 leading over DEF 9. The useful read is HP 37 plus ATK 18, so it belongs in teams that can use staying power while protecting the damage reduction gap.

ATK

18

HP

37

DEF

9

SPD

10

Max level

Level 3

Cards to max

19 total

Max stat gain

+21 stats

How to Use Aurelian Sun

Aurelian Sun should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Malakor, because it gives the lineup a different stat angle while Aurelian Sun focuses on HP. If the choice is between Aurelian Sun and Malakor, start by comparing HP 37 against 40 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 37 is the page's clearest signal, giving Aurelian Sun a real battle identity instead of generic rarity value.
  • ATK 18 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Aurelian Sun should be chosen for that job, not as a generic filler card.

Weak Spots

  • DEF 9 is the number to protect. Opponents that punish damage reduction can make Aurelian Sun feel weaker than its headline stat suggests.
  • Aurelian Sun leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Aurelian Sun is a durable bruiser, not a blank legendary card. Its HP 37 and ATK 18 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Malakor, because that pairing reduces the pressure on DEF 9. I would compare it directly with Malakor before spending duplicates, since that shows whether Aurelian Sun's HP lead is actually needed.

Card Database GuideLegendary Rarity Guide

Pick or Skip

When Aurelian Sun Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Aurelian Sun when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 37; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Aurelian Sun into teams that already have enough staying power but still expose DEF 9. If Malakor or another support card is not available, wait before locking it in.

Fusion note

Aurelian Sun can grow toward level 3 with a 25-point cap. The first meaningful checkpoint is around 10 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Aurelian Sun to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover DEF alone.
  • Team shell: pair with Malakor when you want Aurelian Sun's HP to matter without sacrificing coverage on DEF.
  • Comparison check: if Malakor is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Aurelian Sun

Comparisons

Compare Before You Upgrade

Malakor card art

Aurelian Sun + Malakor

Malakor covers Aurelian Sun's lower DEF with DEF 20, letting Aurelian Sun lean harder into staying power.

ATK 31 / HP 40 / DEF 20 / SPD 12

Malakor card art

Aurelian Sun vs Malakor

Aurelian Sun trades down on HP at 37 versus 40. Choose Aurelian Sun when you need staying power; choose Malakor when staying power matters more than covering DEF.

ATK 31 / HP 40 / DEF 20 / SPD 12

Azshara card art

Aurelian Sun + Azshara

Azshara covers Aurelian Sun's lower DEF with DEF 20, letting Aurelian Sun lean harder into staying power.

ATK 32 / HP 45 / DEF 20 / SPD 14

Ignis Volcano card art

Aurelian Sun vs Ignis Volcano

Aurelian Sun trades down on HP at 37 versus 49. Choose Aurelian Sun when you need staying power; choose Ignis Volcano when staying power matters more than covering DEF.

ATK 30 / HP 49 / DEF 19 / SPD 12

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

18

-

HP

37

-

DEF

9

-

SPD

10

-

Level 2

10 cards total

Duplicates

+9

ATK

20

+2

HP

42

+5

DEF

10

+1

SPD

11

+1

Level 3

19 cards total

Duplicates

+18

ATK

23

+3

HP

48

+6

DEF

11

+1

SPD

13

+2

Same Rarity

More Legendary Cards

View all

Malakor

Legendary

ATK 31 / HP 40 / DEF 20 / SPD 12

Azshara

Legendary

ATK 32 / HP 45 / DEF 20 / SPD 14

Stormbringar

Legendary

ATK 26 / HP 46 / DEF 19 / SPD 12

Chronos

Legendary

ATK 28 / HP 40 / DEF 19 / SPD 14

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