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Malakor card art

Legendary

Malakor

Legendary card guide

Updated May 29, 2026

Malakor is a legendary durable bruiser built around HP 40 leading over SPD 12. The useful read is HP 40 plus ATK 31, so it belongs in teams that can use staying power while protecting the turn tempo gap.

ATK

31

HP

40

DEF

20

SPD

12

Max level

Level 3

Cards to max

19 total

Max stat gain

+30 stats

How to Use Malakor

Malakor should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Nocthollow, because it gives the lineup a different stat angle while Malakor focuses on HP. If the choice is between Malakor and The Singularity, start by comparing HP 40 against 39 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 40 is the page's clearest signal, giving Malakor a real battle identity instead of generic rarity value.
  • ATK 31 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Malakor should be chosen for that job, not as a generic filler card.

Weak Spots

  • SPD 12 is the number to protect. Opponents that punish turn tempo can make Malakor feel weaker than its headline stat suggests.
  • Malakor leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Malakor is a durable bruiser, not a blank legendary card. Its HP 40 and ATK 31 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Nocthollow, because that pairing reduces the pressure on SPD 12. I would compare it directly with The Singularity before spending duplicates, since that shows whether Malakor's HP lead is actually needed.

Card Database GuideLegendary Rarity Guide

Pick or Skip

When Malakor Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Malakor when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 40; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Malakor into teams that already have enough staying power but still expose SPD 12. If Nocthollow or another support card is not available, wait before locking it in.

Fusion note

Malakor can grow toward level 3 with a 25-point cap. The first meaningful checkpoint is around 10 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Malakor to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover SPD alone.
  • Team shell: pair with Nocthollow when you want Malakor's HP to matter without sacrificing coverage on SPD.
  • Comparison check: if The Singularity is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Malakor

Comparisons

Compare Before You Upgrade

Nocthollow card art

Malakor + Nocthollow

Nocthollow covers Malakor's lower SPD with SPD 16, letting Malakor lean harder into staying power.

ATK 29 / HP 50 / DEF 15 / SPD 16

The Singularity card art

Malakor vs The Singularity

Malakor keeps the edge on HP at 40 versus 39. Choose Malakor when you need staying power; choose The Singularity when staying power matters more than covering SPD.

ATK 30 / HP 39 / DEF 15 / SPD 16

The Singularity card art

Malakor + The Singularity

The Singularity covers Malakor's lower SPD with SPD 16, letting Malakor lean harder into staying power.

ATK 30 / HP 39 / DEF 15 / SPD 16

Ignis Volcano card art

Malakor vs Ignis Volcano

Malakor trades down on HP at 40 versus 49. Choose Malakor when you need staying power; choose Ignis Volcano when staying power matters more than covering SPD.

ATK 30 / HP 49 / DEF 19 / SPD 12

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

31

-

HP

40

-

DEF

20

-

SPD

12

-

Level 2

10 cards total

Duplicates

+9

ATK

35

+4

HP

46

+6

DEF

23

+3

SPD

13

+1

Level 3

19 cards total

Duplicates

+18

ATK

40

+5

HP

52

+6

DEF

26

+3

SPD

15

+2

Same Rarity

More Legendary Cards

View all

Nocthollow

Legendary

ATK 29 / HP 50 / DEF 15 / SPD 16

The Singularity

Legendary

ATK 30 / HP 39 / DEF 15 / SPD 16

Tempestis

Legendary

ATK 29 / HP 39 / DEF 16 / SPD 15

Chronos

Legendary

ATK 28 / HP 40 / DEF 19 / SPD 14

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