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Cragmaw card art

Epic

Cragmaw

Epic card guide

Updated May 30, 2026

Cragmaw is a epic durable bruiser built around HP 28 leading over DEF 9. The useful read is HP 28 plus ATK 17, so it belongs in teams that can use staying power while protecting the damage reduction gap.

ATK

17

HP

28

DEF

9

SPD

10

Max level

Level 5

Cards to max

41 total

Max stat gain

+37 stats

How to Use Cragmaw

Cragmaw should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Azshara, because it gives the lineup a different stat angle while Cragmaw focuses on HP. If the choice is between Cragmaw and Caelum, start by comparing HP 28 against 30 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 28 is the page's clearest signal, giving Cragmaw a real battle identity instead of generic rarity value.
  • ATK 17 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Cragmaw should be chosen for that job, not as a generic filler card.

Weak Spots

  • DEF 9 is the number to protect. Opponents that punish damage reduction can make Cragmaw feel weaker than its headline stat suggests.
  • Cragmaw leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Cragmaw is a durable bruiser, not a blank epic card. Its HP 28 and ATK 17 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Azshara, because that pairing reduces the pressure on DEF 9. I would compare it directly with Caelum before spending duplicates, since that shows whether Cragmaw's HP lead is actually needed.

Card Database GuideEpic Rarity Guide

Pick or Skip

When Cragmaw Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Cragmaw when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 28; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Cragmaw into teams that already have enough staying power but still expose DEF 9. If Azshara or another support card is not available, wait before locking it in.

Fusion note

Cragmaw can grow toward level 5 with a 50-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Cragmaw to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover DEF alone.
  • Team shell: pair with Azshara when you want Cragmaw's HP to matter without sacrificing coverage on DEF.
  • Comparison check: if Caelum is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Cragmaw

Comparisons

Compare Before You Upgrade

Azshara card art

Cragmaw + Azshara

Azshara covers Cragmaw's lower DEF with DEF 20, letting Cragmaw lean harder into staying power.

ATK 32 / HP 45 / DEF 20 / SPD 14

Caelum card art

Cragmaw vs Caelum

Cragmaw trades down on HP at 28 versus 30. Choose Cragmaw when you need staying power; choose Caelum when staying power matters more than covering DEF.

ATK 24 / HP 30 / DEF 15 / SPD 11

Malakor card art

Cragmaw + Malakor

Malakor covers Cragmaw's lower DEF with DEF 20, letting Cragmaw lean harder into staying power.

ATK 31 / HP 40 / DEF 20 / SPD 12

Ignis Volcano card art

Cragmaw vs Ignis Volcano

Cragmaw trades down on HP at 28 versus 49. Choose Cragmaw when you need staying power; choose Ignis Volcano when staying power matters more than covering DEF.

ATK 30 / HP 49 / DEF 19 / SPD 12

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

17

-

HP

28

-

DEF

9

-

SPD

10

-

Level 2

11 cards total

Duplicates

+10

ATK

19

+2

HP

32

+4

DEF

10

+1

SPD

11

+1

Level 3

21 cards total

Duplicates

+20

ATK

22

+3

HP

36

+4

DEF

11

+1

SPD

13

+2

Level 4

31 cards total

Duplicates

+30

ATK

24

+2

HP

40

+4

DEF

13

+2

SPD

14

+1

Level 5

41 cards total

Duplicates

+40

ATK

27

+3

HP

44

+4

DEF

14

+1

SPD

16

+2

Same Rarity

More Epic Cards

View all

Azshara

Legendary

ATK 32 / HP 45 / DEF 20 / SPD 14

Malakor

Legendary

ATK 31 / HP 40 / DEF 20 / SPD 12

Ignis Volcano

Legendary

ATK 30 / HP 49 / DEF 19 / SPD 12

Chronos

Legendary

ATK 28 / HP 40 / DEF 19 / SPD 14

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