Pick it when
Pick Cragmaw when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 28; the follow-up check is whether ATK is enough for the matchup you expect.



Epic
Epic card guide
Updated May 30, 2026
Cragmaw is a epic durable bruiser built around HP 28 leading over DEF 9. The useful read is HP 28 plus ATK 17, so it belongs in teams that can use staying power while protecting the damage reduction gap.
ATK
17
HP
28
DEF
9
SPD
10
Max level
Level 5
Cards to max
41 total
Max stat gain
+37 stats
Cragmaw should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Azshara, because it gives the lineup a different stat angle while Cragmaw focuses on HP. If the choice is between Cragmaw and Caelum, start by comparing HP 28 against 30 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.
Strengths
Weak Spots
Developer Battle Read
Developer battle read: Cragmaw is a durable bruiser, not a blank epic card. Its HP 28 and ATK 17 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Azshara, because that pairing reduces the pressure on DEF 9. I would compare it directly with Caelum before spending duplicates, since that shows whether Cragmaw's HP lead is actually needed.
Pick or Skip
Battle Notes
Pick Cragmaw when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 28; the follow-up check is whether ATK is enough for the matchup you expect.
Avoid forcing Cragmaw into teams that already have enough staying power but still expose DEF 9. If Azshara or another support card is not available, wait before locking it in.
Cragmaw can grow toward level 5 with a 50-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.
Pairings
Comparisons

Azshara covers Cragmaw's lower DEF with DEF 20, letting Cragmaw lean harder into staying power.
ATK 32 / HP 45 / DEF 20 / SPD 14

Cragmaw trades down on HP at 28 versus 30. Choose Cragmaw when you need staying power; choose Caelum when staying power matters more than covering DEF.
ATK 24 / HP 30 / DEF 15 / SPD 11

Malakor covers Cragmaw's lower DEF with DEF 20, letting Cragmaw lean harder into staying power.
ATK 31 / HP 40 / DEF 20 / SPD 12

Cragmaw trades down on HP at 28 versus 49. Choose Cragmaw when you need staying power; choose Ignis Volcano when staying power matters more than covering DEF.
ATK 30 / HP 49 / DEF 19 / SPD 12
Level Growth
Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.
Level 1
1 card total
Duplicates
+0
ATK
17
-
HP
28
-
DEF
9
-
SPD
10
-
Level 2
11 cards total
Duplicates
+10
ATK
19
+2
HP
32
+4
DEF
10
+1
SPD
11
+1
Level 3
21 cards total
Duplicates
+20
ATK
22
+3
HP
36
+4
DEF
11
+1
SPD
13
+2
Level 4
31 cards total
Duplicates
+30
ATK
24
+2
HP
40
+4
DEF
13
+2
SPD
14
+1
Level 5
41 cards total
Duplicates
+40
ATK
27
+3
HP
44
+4
DEF
14
+1
SPD
16
+2
Same Rarity