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Epic card rarity

Rarity Guide

Updated June 2, 2026

Epic Cards in Dragonrift Ascension

Epic cards are used for high-impact cards for synergy-driven teams. The best choice is not always the rarest card; it is the card that improves your lineup, supports your battle plan, and gives duplicates a clear fusion purpose.

Deck read

Epic cards should define a lane in your team. Build around the stat they win with and use lower-rarity cards to cover the exposed side.

Fusion read

Epic duplicates are scarcer, so fuse only after the card has proven its job across several battles instead of after one good pull.

Watch out

Stacking multiple Epic specialists can create a lopsided team. Check the weakest stat before adding another high-impact card.

Featured Epic Cards

Boulderoth card art
Epic

Boulderoth

Durable Bruiser

A 19H 37D 14S 11
Caelum card art
Epic

Caelum

Durable Bruiser

A 24H 30D 15S 11
Cragmaw card art
Epic

Cragmaw

Durable Bruiser

A 17H 28D 9S 10
Geomarr card art
Epic

Geomarr

Durable Bruiser

A 14H 22D 9S 10
Glayzer card art
Epic

Glayzer

Durable Bruiser

A 22H 35D 10S 12
Ignis Golgotha card art
Epic

Ignis Golgotha

Durable Bruiser

A 24H 39D 12S 10
Litharion card art
Epic

Litharion

Durable Bruiser

A 15H 29D 7S 6
Noxus Ravager card art
Epic

Noxus Ravager

Durable Bruiser

A 12H 24D 9S 8
Phrixus card art
Epic

Phrixus

Durable Bruiser

A 12H 30D 8S 9
Pyroclast card art
Epic

Pyroclast

Durable Bruiser

A 16H 24D 10S 9
Quartzian card art
Epic

Quartzian

Durable Bruiser

A 13H 23D 5S 8
Stonarax card art
Epic

Stonarax

Durable Bruiser

A 22H 30D 15S 13
Umbrathrax card art
Epic

Umbrathrax

Durable Bruiser

A 21H 30D 14S 13
Xylos card art
Epic

Xylos

Durable Bruiser

A 22H 32D 12S 13

How to Choose Epic Cards

Boulderoth

Durable Bruiser

Pick Boulderoth when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 37; the follow-up check is whether ATK is enough for the matchup you expect.

Caelum

Durable Bruiser

Pick Caelum when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 30; the follow-up check is whether ATK is enough for the matchup you expect.

Cragmaw

Durable Bruiser

Pick Cragmaw when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 28; the follow-up check is whether ATK is enough for the matchup you expect.

Geomarr

Durable Bruiser

Pick Geomarr when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 22; the follow-up check is whether ATK is enough for the matchup you expect.

Glayzer

Durable Bruiser

Pick Glayzer when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 35; the follow-up check is whether ATK is enough for the matchup you expect.

Ignis Golgotha

Durable Bruiser

Pick Ignis Golgotha when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 39; the follow-up check is whether ATK is enough for the matchup you expect.

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