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Tempestis card art

Legendary

Tempestis

Legendary card guide

Updated June 3, 2026

Tempestis is a legendary durable bruiser built around HP 39 leading over SPD 15. The useful read is HP 39 plus ATK 29, so it belongs in teams that can use staying power while protecting the turn tempo gap.

ATK

29

HP

39

DEF

16

SPD

15

Max level

Level 3

Cards to max

19 total

Max stat gain

+27 stats

How to Use Tempestis

Tempestis should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is The Singularity, because it gives the lineup a different stat angle while Tempestis focuses on HP. If the choice is between Tempestis and The Singularity, start by comparing HP 39 against 39 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 39 is the page's clearest signal, giving Tempestis a real battle identity instead of generic rarity value.
  • ATK 29 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Tempestis should be chosen for that job, not as a generic filler card.

Weak Spots

  • SPD 15 is the number to protect. Opponents that punish turn tempo can make Tempestis feel weaker than its headline stat suggests.
  • Tempestis leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Tempestis is a durable bruiser, not a blank legendary card. Its HP 39 and ATK 29 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is The Singularity, because that pairing reduces the pressure on SPD 15. I would compare it directly with The Singularity before spending duplicates, since that shows whether Tempestis's HP lead is actually needed.

Card Database GuideLegendary Rarity Guide

Pick or Skip

When Tempestis Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Tempestis when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 39; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Tempestis into teams that already have enough staying power but still expose SPD 15. If The Singularity or another support card is not available, wait before locking it in.

Fusion note

Tempestis can grow toward level 3 with a 25-point cap. The first meaningful checkpoint is around 10 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Tempestis to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover SPD alone.
  • Team shell: pair with The Singularity when you want Tempestis's HP to matter without sacrificing coverage on SPD.
  • Comparison check: if The Singularity is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Tempestis

Comparisons

Compare Before You Upgrade

The Singularity card art

Tempestis + The Singularity

The Singularity adds HP 39, giving Tempestis a different pressure angle instead of duplicating the same job.

ATK 30 / HP 39 / DEF 15 / SPD 16

The Singularity card art

Tempestis vs The Singularity

Tempestis keeps the edge on HP at 39 versus 39. Choose Tempestis when you need staying power; choose The Singularity when staying power matters more than covering SPD.

ATK 30 / HP 39 / DEF 15 / SPD 16

Nocthollow card art

Tempestis + Nocthollow

Nocthollow adds HP 50, giving Tempestis a different pressure angle instead of duplicating the same job.

ATK 29 / HP 50 / DEF 15 / SPD 16

Ignis Volcano card art

Tempestis vs Ignis Volcano

Tempestis trades down on HP at 39 versus 49. Choose Tempestis when you need staying power; choose Ignis Volcano when staying power matters more than covering SPD.

ATK 30 / HP 49 / DEF 19 / SPD 12

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

29

-

HP

39

-

DEF

16

-

SPD

15

-

Level 2

10 cards total

Duplicates

+9

ATK

33

+4

HP

44

+5

DEF

18

+2

SPD

17

+2

Level 3

19 cards total

Duplicates

+18

ATK

37

+4

HP

50

+6

DEF

20

+2

SPD

19

+2

Same Rarity

More Legendary Cards

View all

The Singularity

Legendary

ATK 30 / HP 39 / DEF 15 / SPD 16

Nocthollow

Legendary

ATK 29 / HP 50 / DEF 15 / SPD 16

Azshara

Legendary

ATK 32 / HP 45 / DEF 20 / SPD 14

Chronos

Legendary

ATK 28 / HP 40 / DEF 19 / SPD 14

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