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The Singularity card art

Legendary

The Singularity

Legendary card guide

Updated June 2, 2026

The Singularity is a legendary durable bruiser built around HP 39 leading over DEF 15. The useful read is HP 39 plus ATK 30, so it belongs in teams that can use staying power while protecting the damage reduction gap.

ATK

30

HP

39

DEF

15

SPD

16

Max level

Level 3

Cards to max

19 total

Max stat gain

+28 stats

How to Use The Singularity

The Singularity should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Malakor, because it gives the lineup a different stat angle while The Singularity focuses on HP. If the choice is between The Singularity and Malakor, start by comparing HP 39 against 40 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 39 is the page's clearest signal, giving The Singularity a real battle identity instead of generic rarity value.
  • ATK 30 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that The Singularity should be chosen for that job, not as a generic filler card.

Weak Spots

  • DEF 15 is the number to protect. Opponents that punish damage reduction can make The Singularity feel weaker than its headline stat suggests.
  • The Singularity leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: The Singularity is a durable bruiser, not a blank legendary card. Its HP 39 and ATK 30 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Malakor, because that pairing reduces the pressure on DEF 15. I would compare it directly with Malakor before spending duplicates, since that shows whether The Singularity's HP lead is actually needed.

Card Database GuideLegendary Rarity Guide

Pick or Skip

When The Singularity Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick The Singularity when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 39; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing The Singularity into teams that already have enough staying power but still expose DEF 15. If Malakor or another support card is not available, wait before locking it in.

Fusion note

The Singularity can grow toward level 3 with a 25-point cap. The first meaningful checkpoint is around 10 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use The Singularity to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover DEF alone.
  • Team shell: pair with Malakor when you want The Singularity's HP to matter without sacrificing coverage on DEF.
  • Comparison check: if Malakor is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With The Singularity

Comparisons

Compare Before You Upgrade

Malakor card art

The Singularity + Malakor

Malakor covers The Singularity's lower DEF with DEF 20, letting The Singularity lean harder into staying power.

ATK 31 / HP 40 / DEF 20 / SPD 12

Malakor card art

The Singularity vs Malakor

The Singularity trades down on HP at 39 versus 40. Choose The Singularity when you need staying power; choose Malakor when staying power matters more than covering DEF.

ATK 31 / HP 40 / DEF 20 / SPD 12

Azshara card art

The Singularity + Azshara

Azshara covers The Singularity's lower DEF with DEF 20, letting The Singularity lean harder into staying power.

ATK 32 / HP 45 / DEF 20 / SPD 14

Ignis Volcano card art

The Singularity vs Ignis Volcano

The Singularity trades down on HP at 39 versus 49. Choose The Singularity when you need staying power; choose Ignis Volcano when staying power matters more than covering DEF.

ATK 30 / HP 49 / DEF 19 / SPD 12

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

30

-

HP

39

-

DEF

15

-

SPD

16

-

Level 2

10 cards total

Duplicates

+9

ATK

34

+4

HP

44

+5

DEF

17

+2

SPD

18

+2

Level 3

19 cards total

Duplicates

+18

ATK

39

+5

HP

50

+6

DEF

19

+2

SPD

20

+2

Same Rarity

More Legendary Cards

View all

Malakor

Legendary

ATK 31 / HP 40 / DEF 20 / SPD 12

Azshara

Legendary

ATK 32 / HP 45 / DEF 20 / SPD 14

Stormbringar

Legendary

ATK 26 / HP 46 / DEF 19 / SPD 12

Chronos

Legendary

ATK 28 / HP 40 / DEF 19 / SPD 14

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