Pick it when
Pick Aerothorn when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 29; the follow-up check is whether ATK is enough for the matchup you expect.



Legendary
Legendary card guide
Updated May 28, 2026
Aerothorn is a legendary durable bruiser built around HP 29 leading over DEF 11. The useful read is HP 29 plus ATK 17, so it belongs in teams that can use staying power while protecting the damage reduction gap.
ATK
17
HP
29
DEF
11
SPD
12
Max level
Level 3
Cards to max
19 total
Max stat gain
+19 stats
Aerothorn should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Malakor, because it gives the lineup a different stat angle while Aerothorn focuses on HP. If the choice is between Aerothorn and Cyclonar, start by comparing HP 29 against 31 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.
Strengths
Weak Spots
Developer Battle Read
Developer battle read: Aerothorn is a durable bruiser, not a blank legendary card. Its HP 29 and ATK 17 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Malakor, because that pairing reduces the pressure on DEF 11. I would compare it directly with Cyclonar before spending duplicates, since that shows whether Aerothorn's HP lead is actually needed.
Pick or Skip
Battle Notes
Pick Aerothorn when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 29; the follow-up check is whether ATK is enough for the matchup you expect.
Avoid forcing Aerothorn into teams that already have enough staying power but still expose DEF 11. If Malakor or another support card is not available, wait before locking it in.
Aerothorn can grow toward level 3 with a 25-point cap. The first meaningful checkpoint is around 10 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.
Pairings
Comparisons

Malakor covers Aerothorn's lower DEF with DEF 20, letting Aerothorn lean harder into staying power.
ATK 31 / HP 40 / DEF 20 / SPD 12

Aerothorn trades down on HP at 29 versus 31. Choose Aerothorn when you need staying power; choose Cyclonar when staying power matters more than covering DEF.
ATK 22 / HP 31 / DEF 14 / SPD 11

Azshara covers Aerothorn's lower DEF with DEF 20, letting Aerothorn lean harder into staying power.
ATK 32 / HP 45 / DEF 20 / SPD 14

Aerothorn trades down on HP at 29 versus 49. Choose Aerothorn when you need staying power; choose Ignis Volcano when staying power matters more than covering DEF.
ATK 30 / HP 49 / DEF 19 / SPD 12
Level Growth
Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.
Level 1
1 card total
Duplicates
+0
ATK
17
-
HP
29
-
DEF
11
-
SPD
12
-
Level 2
10 cards total
Duplicates
+9
ATK
19
+2
HP
33
+4
DEF
12
+1
SPD
13
+1
Level 3
19 cards total
Duplicates
+18
ATK
22
+3
HP
37
+4
DEF
14
+2
SPD
15
+2
Same Rarity