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Aerothorn card art

Legendary

Aerothorn

Legendary card guide

Updated May 28, 2026

Aerothorn is a legendary durable bruiser built around HP 29 leading over DEF 11. The useful read is HP 29 plus ATK 17, so it belongs in teams that can use staying power while protecting the damage reduction gap.

ATK

17

HP

29

DEF

11

SPD

12

Max level

Level 3

Cards to max

19 total

Max stat gain

+19 stats

How to Use Aerothorn

Aerothorn should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Malakor, because it gives the lineup a different stat angle while Aerothorn focuses on HP. If the choice is between Aerothorn and Cyclonar, start by comparing HP 29 against 31 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 29 is the page's clearest signal, giving Aerothorn a real battle identity instead of generic rarity value.
  • ATK 17 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Aerothorn should be chosen for that job, not as a generic filler card.

Weak Spots

  • DEF 11 is the number to protect. Opponents that punish damage reduction can make Aerothorn feel weaker than its headline stat suggests.
  • Aerothorn leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Aerothorn is a durable bruiser, not a blank legendary card. Its HP 29 and ATK 17 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Malakor, because that pairing reduces the pressure on DEF 11. I would compare it directly with Cyclonar before spending duplicates, since that shows whether Aerothorn's HP lead is actually needed.

Card Database GuideLegendary Rarity Guide

Pick or Skip

When Aerothorn Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Aerothorn when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 29; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Aerothorn into teams that already have enough staying power but still expose DEF 11. If Malakor or another support card is not available, wait before locking it in.

Fusion note

Aerothorn can grow toward level 3 with a 25-point cap. The first meaningful checkpoint is around 10 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Aerothorn to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover DEF alone.
  • Team shell: pair with Malakor when you want Aerothorn's HP to matter without sacrificing coverage on DEF.
  • Comparison check: if Cyclonar is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Aerothorn

Comparisons

Compare Before You Upgrade

Malakor card art

Aerothorn + Malakor

Malakor covers Aerothorn's lower DEF with DEF 20, letting Aerothorn lean harder into staying power.

ATK 31 / HP 40 / DEF 20 / SPD 12

Cyclonar card art

Aerothorn vs Cyclonar

Aerothorn trades down on HP at 29 versus 31. Choose Aerothorn when you need staying power; choose Cyclonar when staying power matters more than covering DEF.

ATK 22 / HP 31 / DEF 14 / SPD 11

Azshara card art

Aerothorn + Azshara

Azshara covers Aerothorn's lower DEF with DEF 20, letting Aerothorn lean harder into staying power.

ATK 32 / HP 45 / DEF 20 / SPD 14

Ignis Volcano card art

Aerothorn vs Ignis Volcano

Aerothorn trades down on HP at 29 versus 49. Choose Aerothorn when you need staying power; choose Ignis Volcano when staying power matters more than covering DEF.

ATK 30 / HP 49 / DEF 19 / SPD 12

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

17

-

HP

29

-

DEF

11

-

SPD

12

-

Level 2

10 cards total

Duplicates

+9

ATK

19

+2

HP

33

+4

DEF

12

+1

SPD

13

+1

Level 3

19 cards total

Duplicates

+18

ATK

22

+3

HP

37

+4

DEF

14

+2

SPD

15

+2

Same Rarity

More Legendary Cards

View all

Malakor

Legendary

ATK 31 / HP 40 / DEF 20 / SPD 12

Azshara

Legendary

ATK 32 / HP 45 / DEF 20 / SPD 14

Ignis Volcano

Legendary

ATK 30 / HP 49 / DEF 19 / SPD 12

Chronos

Legendary

ATK 28 / HP 40 / DEF 19 / SPD 14

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