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Cyclonar card art

Legendary

Cyclonar

Legendary card guide

Updated May 27, 2026

Cyclonar is a legendary durable bruiser built around HP 31 leading over SPD 11. The useful read is HP 31 plus ATK 22, so it belongs in teams that can use staying power while protecting the turn tempo gap.

ATK

22

HP

31

DEF

14

SPD

11

Max level

Level 3

Cards to max

19 total

Max stat gain

+22 stats

How to Use Cyclonar

Cyclonar should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is The Singularity, because it gives the lineup a different stat angle while Cyclonar focuses on HP. If the choice is between Cyclonar and Aerothorn, start by comparing HP 31 against 29 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 31 is the page's clearest signal, giving Cyclonar a real battle identity instead of generic rarity value.
  • ATK 22 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Cyclonar should be chosen for that job, not as a generic filler card.

Weak Spots

  • SPD 11 is the number to protect. Opponents that punish turn tempo can make Cyclonar feel weaker than its headline stat suggests.
  • Cyclonar leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Cyclonar is a durable bruiser, not a blank legendary card. Its HP 31 and ATK 22 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is The Singularity, because that pairing reduces the pressure on SPD 11. I would compare it directly with Aerothorn before spending duplicates, since that shows whether Cyclonar's HP lead is actually needed.

Card Database GuideLegendary Rarity Guide

Pick or Skip

When Cyclonar Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Cyclonar when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 31; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Cyclonar into teams that already have enough staying power but still expose SPD 11. If The Singularity or another support card is not available, wait before locking it in.

Fusion note

Cyclonar can grow toward level 3 with a 25-point cap. The first meaningful checkpoint is around 10 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Cyclonar to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover SPD alone.
  • Team shell: pair with The Singularity when you want Cyclonar's HP to matter without sacrificing coverage on SPD.
  • Comparison check: if Aerothorn is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Cyclonar

Comparisons

Compare Before You Upgrade

The Singularity card art

Cyclonar + The Singularity

The Singularity covers Cyclonar's lower SPD with SPD 16, letting Cyclonar lean harder into staying power.

ATK 30 / HP 39 / DEF 15 / SPD 16

Aerothorn card art

Cyclonar vs Aerothorn

Cyclonar keeps the edge on HP at 31 versus 29. Choose Cyclonar when you need staying power; choose Aerothorn when staying power matters more than covering SPD.

ATK 17 / HP 29 / DEF 11 / SPD 12

Nocthollow card art

Cyclonar + Nocthollow

Nocthollow covers Cyclonar's lower SPD with SPD 16, letting Cyclonar lean harder into staying power.

ATK 29 / HP 50 / DEF 15 / SPD 16

Ignis Volcano card art

Cyclonar vs Ignis Volcano

Cyclonar trades down on HP at 31 versus 49. Choose Cyclonar when you need staying power; choose Ignis Volcano when staying power matters more than covering SPD.

ATK 30 / HP 49 / DEF 19 / SPD 12

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

22

-

HP

31

-

DEF

14

-

SPD

11

-

Level 2

10 cards total

Duplicates

+9

ATK

25

+3

HP

35

+4

DEF

16

+2

SPD

12

+1

Level 3

19 cards total

Duplicates

+18

ATK

28

+3

HP

40

+5

DEF

18

+2

SPD

14

+2

Same Rarity

More Legendary Cards

View all

The Singularity

Legendary

ATK 30 / HP 39 / DEF 15 / SPD 16

Nocthollow

Legendary

ATK 29 / HP 50 / DEF 15 / SPD 16

Tempestis

Legendary

ATK 29 / HP 39 / DEF 16 / SPD 15

Xylos

Epic

ATK 22 / HP 32 / DEF 12 / SPD 13

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