Pick it when
Pick Cyclonar when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 31; the follow-up check is whether ATK is enough for the matchup you expect.



Legendary
Legendary card guide
Updated May 27, 2026
Cyclonar is a legendary durable bruiser built around HP 31 leading over SPD 11. The useful read is HP 31 plus ATK 22, so it belongs in teams that can use staying power while protecting the turn tempo gap.
ATK
22
HP
31
DEF
14
SPD
11
Max level
Level 3
Cards to max
19 total
Max stat gain
+22 stats
Cyclonar should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is The Singularity, because it gives the lineup a different stat angle while Cyclonar focuses on HP. If the choice is between Cyclonar and Aerothorn, start by comparing HP 31 against 29 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.
Strengths
Weak Spots
Developer Battle Read
Developer battle read: Cyclonar is a durable bruiser, not a blank legendary card. Its HP 31 and ATK 22 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is The Singularity, because that pairing reduces the pressure on SPD 11. I would compare it directly with Aerothorn before spending duplicates, since that shows whether Cyclonar's HP lead is actually needed.
Pick or Skip
Battle Notes
Pick Cyclonar when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 31; the follow-up check is whether ATK is enough for the matchup you expect.
Avoid forcing Cyclonar into teams that already have enough staying power but still expose SPD 11. If The Singularity or another support card is not available, wait before locking it in.
Cyclonar can grow toward level 3 with a 25-point cap. The first meaningful checkpoint is around 10 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.
Pairings
Comparisons

The Singularity covers Cyclonar's lower SPD with SPD 16, letting Cyclonar lean harder into staying power.
ATK 30 / HP 39 / DEF 15 / SPD 16

Cyclonar keeps the edge on HP at 31 versus 29. Choose Cyclonar when you need staying power; choose Aerothorn when staying power matters more than covering SPD.
ATK 17 / HP 29 / DEF 11 / SPD 12

Nocthollow covers Cyclonar's lower SPD with SPD 16, letting Cyclonar lean harder into staying power.
ATK 29 / HP 50 / DEF 15 / SPD 16

Cyclonar trades down on HP at 31 versus 49. Choose Cyclonar when you need staying power; choose Ignis Volcano when staying power matters more than covering SPD.
ATK 30 / HP 49 / DEF 19 / SPD 12
Level Growth
Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.
Level 1
1 card total
Duplicates
+0
ATK
22
-
HP
31
-
DEF
14
-
SPD
11
-
Level 2
10 cards total
Duplicates
+9
ATK
25
+3
HP
35
+4
DEF
16
+2
SPD
12
+1
Level 3
19 cards total
Duplicates
+18
ATK
28
+3
HP
40
+5
DEF
18
+2
SPD
14
+2
Same Rarity