Pick it when
Pick Amethyst when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 23; the follow-up check is whether ATK is enough for the matchup you expect.



Rare
Rare card guide
Updated May 27, 2026
Amethyst is a rare durable bruiser built around HP 23 leading over SPD 4. The useful read is HP 23 plus ATK 13, so it belongs in teams that can use staying power while protecting the turn tempo gap.
ATK
13
HP
23
DEF
7
SPD
4
Max level
Level 8
Cards to max
71 total
Max stat gain
+48 stats
Amethyst should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Xylos, because it gives the lineup a different stat angle while Amethyst focuses on HP. If the choice is between Amethyst and Ocearoth, start by comparing HP 23 against 24 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.
Strengths
Weak Spots
Developer Battle Read
Developer battle read: Amethyst is a durable bruiser, not a blank rare card. Its HP 23 and ATK 13 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Xylos, because that pairing reduces the pressure on SPD 4. I would compare it directly with Ocearoth before spending duplicates, since that shows whether Amethyst's HP lead is actually needed.
Pick or Skip
Battle Notes
Pick Amethyst when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 23; the follow-up check is whether ATK is enough for the matchup you expect.
Avoid forcing Amethyst into teams that already have enough staying power but still expose SPD 4. If Xylos or another support card is not available, wait before locking it in.
Amethyst can grow toward level 8 with a 75-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.
Pairings
Comparisons

Xylos covers Amethyst's lower SPD with SPD 13, letting Amethyst lean harder into staying power.
ATK 22 / HP 32 / DEF 12 / SPD 13

Amethyst trades down on HP at 23 versus 24. Choose Amethyst when you need staying power; choose Ocearoth when staying power matters more than covering SPD.
ATK 13 / HP 24 / DEF 10 / SPD 12

Glaciora covers Amethyst's lower SPD with SPD 12, letting Amethyst lean harder into staying power.
ATK 14 / HP 32 / DEF 10 / SPD 12

Amethyst trades down on HP at 23 versus 39. Choose Amethyst when you need staying power; choose Ignis Golgotha when staying power matters more than covering SPD.
ATK 24 / HP 39 / DEF 12 / SPD 10
Level Growth
Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.
Level 1
1 card total
Duplicates
+0
ATK
13
-
HP
23
-
DEF
7
-
SPD
4
-
Level 2
11 cards total
Duplicates
+10
ATK
14
+1
HP
26
+3
DEF
8
+1
SPD
4
-
Level 3
21 cards total
Duplicates
+20
ATK
16
+2
HP
29
+3
DEF
9
+1
SPD
5
+1
Level 4
31 cards total
Duplicates
+30
ATK
18
+2
HP
33
+4
DEF
10
+1
SPD
5
-
Level 5
41 cards total
Duplicates
+40
ATK
20
+2
HP
36
+3
DEF
11
+1
SPD
6
+1
Level 6
51 cards total
Duplicates
+50
ATK
22
+2
HP
40
+4
DEF
12
+1
SPD
7
+1
Level 7
61 cards total
Duplicates
+60
ATK
24
+2
HP
43
+3
DEF
13
+1
SPD
7
-
Level 8
71 cards total
Duplicates
+70
ATK
26
+2
HP
47
+4
DEF
14
+1
SPD
8
+1
Same Rarity