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Amethyst card art

Rare

Amethyst

Rare card guide

Updated May 27, 2026

Amethyst is a rare durable bruiser built around HP 23 leading over SPD 4. The useful read is HP 23 plus ATK 13, so it belongs in teams that can use staying power while protecting the turn tempo gap.

ATK

13

HP

23

DEF

7

SPD

4

Max level

Level 8

Cards to max

71 total

Max stat gain

+48 stats

How to Use Amethyst

Amethyst should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Xylos, because it gives the lineup a different stat angle while Amethyst focuses on HP. If the choice is between Amethyst and Ocearoth, start by comparing HP 23 against 24 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 23 is the page's clearest signal, giving Amethyst a real battle identity instead of generic rarity value.
  • ATK 13 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Amethyst should be chosen for that job, not as a generic filler card.

Weak Spots

  • SPD 4 is the number to protect. Opponents that punish turn tempo can make Amethyst feel weaker than its headline stat suggests.
  • Amethyst leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Amethyst is a durable bruiser, not a blank rare card. Its HP 23 and ATK 13 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Xylos, because that pairing reduces the pressure on SPD 4. I would compare it directly with Ocearoth before spending duplicates, since that shows whether Amethyst's HP lead is actually needed.

Card Database GuideRare Rarity Guide

Pick or Skip

When Amethyst Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Amethyst when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 23; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Amethyst into teams that already have enough staying power but still expose SPD 4. If Xylos or another support card is not available, wait before locking it in.

Fusion note

Amethyst can grow toward level 8 with a 75-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Amethyst to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover SPD alone.
  • Team shell: pair with Xylos when you want Amethyst's HP to matter without sacrificing coverage on SPD.
  • Comparison check: if Ocearoth is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Amethyst

Comparisons

Compare Before You Upgrade

Xylos card art

Amethyst + Xylos

Xylos covers Amethyst's lower SPD with SPD 13, letting Amethyst lean harder into staying power.

ATK 22 / HP 32 / DEF 12 / SPD 13

Ocearoth card art

Amethyst vs Ocearoth

Amethyst trades down on HP at 23 versus 24. Choose Amethyst when you need staying power; choose Ocearoth when staying power matters more than covering SPD.

ATK 13 / HP 24 / DEF 10 / SPD 12

Glaciora card art

Amethyst + Glaciora

Glaciora covers Amethyst's lower SPD with SPD 12, letting Amethyst lean harder into staying power.

ATK 14 / HP 32 / DEF 10 / SPD 12

Ignis Golgotha card art

Amethyst vs Ignis Golgotha

Amethyst trades down on HP at 23 versus 39. Choose Amethyst when you need staying power; choose Ignis Golgotha when staying power matters more than covering SPD.

ATK 24 / HP 39 / DEF 12 / SPD 10

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

13

-

HP

23

-

DEF

7

-

SPD

4

-

Level 2

11 cards total

Duplicates

+10

ATK

14

+1

HP

26

+3

DEF

8

+1

SPD

4

-

Level 3

21 cards total

Duplicates

+20

ATK

16

+2

HP

29

+3

DEF

9

+1

SPD

5

+1

Level 4

31 cards total

Duplicates

+30

ATK

18

+2

HP

33

+4

DEF

10

+1

SPD

5

-

Level 5

41 cards total

Duplicates

+40

ATK

20

+2

HP

36

+3

DEF

11

+1

SPD

6

+1

Level 6

51 cards total

Duplicates

+50

ATK

22

+2

HP

40

+4

DEF

12

+1

SPD

7

+1

Level 7

61 cards total

Duplicates

+60

ATK

24

+2

HP

43

+3

DEF

13

+1

SPD

7

-

Level 8

71 cards total

Duplicates

+70

ATK

26

+2

HP

47

+4

DEF

14

+1

SPD

8

+1

Same Rarity

More Rare Cards

View all

Xylos

Epic

ATK 22 / HP 32 / DEF 12 / SPD 13

Glaciora

Rare

ATK 14 / HP 32 / DEF 10 / SPD 12

Ocearoth

Rare

ATK 13 / HP 24 / DEF 10 / SPD 12

Molten Cracker

Rare

ATK 17 / HP 25 / DEF 7 / SPD 12

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