Pick it when
Pick Geomarr when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 22; the follow-up check is whether ATK is enough for the matchup you expect.



Epic
Epic card guide
Updated May 31, 2026
Geomarr is a epic durable bruiser built around HP 22 leading over DEF 9. The useful read is HP 22 plus ATK 14, so it belongs in teams that can use staying power while protecting the damage reduction gap.
ATK
14
HP
22
DEF
9
SPD
10
Max level
Level 5
Cards to max
41 total
Max stat gain
+32 stats
Geomarr should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Azshara, because it gives the lineup a different stat angle while Geomarr focuses on HP. If the choice is between Geomarr and Pyroclast, start by comparing HP 22 against 24 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.
Strengths
Weak Spots
Developer Battle Read
Developer battle read: Geomarr is a durable bruiser, not a blank epic card. Its HP 22 and ATK 14 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Azshara, because that pairing reduces the pressure on DEF 9. I would compare it directly with Pyroclast before spending duplicates, since that shows whether Geomarr's HP lead is actually needed.
Pick or Skip
Battle Notes
Pick Geomarr when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 22; the follow-up check is whether ATK is enough for the matchup you expect.
Avoid forcing Geomarr into teams that already have enough staying power but still expose DEF 9. If Azshara or another support card is not available, wait before locking it in.
Geomarr can grow toward level 5 with a 50-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.
Pairings
Comparisons

Azshara covers Geomarr's lower DEF with DEF 20, letting Geomarr lean harder into staying power.
ATK 32 / HP 45 / DEF 20 / SPD 14

Geomarr trades down on HP at 22 versus 24. Choose Geomarr when you need staying power; choose Pyroclast when staying power matters more than covering DEF.
ATK 16 / HP 24 / DEF 10 / SPD 9

Malakor covers Geomarr's lower DEF with DEF 20, letting Geomarr lean harder into staying power.
ATK 31 / HP 40 / DEF 20 / SPD 12

Geomarr trades down on HP at 22 versus 49. Choose Geomarr when you need staying power; choose Ignis Volcano when staying power matters more than covering DEF.
ATK 30 / HP 49 / DEF 19 / SPD 12
Level Growth
Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.
Level 1
1 card total
Duplicates
+0
ATK
14
-
HP
22
-
DEF
9
-
SPD
10
-
Level 2
11 cards total
Duplicates
+10
ATK
16
+2
HP
25
+3
DEF
10
+1
SPD
11
+1
Level 3
21 cards total
Duplicates
+20
ATK
18
+2
HP
28
+3
DEF
11
+1
SPD
13
+2
Level 4
31 cards total
Duplicates
+30
ATK
20
+2
HP
31
+3
DEF
13
+2
SPD
14
+1
Level 5
41 cards total
Duplicates
+40
ATK
22
+2
HP
35
+4
DEF
14
+1
SPD
16
+2
Same Rarity