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Pyroclast card art

Epic

Pyroclast

Epic card guide

Updated May 29, 2026

Pyroclast is a epic durable bruiser built around HP 24 leading over SPD 9. The useful read is HP 24 plus ATK 16, so it belongs in teams that can use staying power while protecting the turn tempo gap.

ATK

16

HP

24

DEF

10

SPD

9

Max level

Level 5

Cards to max

41 total

Max stat gain

+34 stats

How to Use Pyroclast

Pyroclast should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Nocthollow, because it gives the lineup a different stat angle while Pyroclast focuses on HP. If the choice is between Pyroclast and Geomarr, start by comparing HP 24 against 22 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 24 is the page's clearest signal, giving Pyroclast a real battle identity instead of generic rarity value.
  • ATK 16 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Pyroclast should be chosen for that job, not as a generic filler card.

Weak Spots

  • SPD 9 is the number to protect. Opponents that punish turn tempo can make Pyroclast feel weaker than its headline stat suggests.
  • Pyroclast leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Pyroclast is a durable bruiser, not a blank epic card. Its HP 24 and ATK 16 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Nocthollow, because that pairing reduces the pressure on SPD 9. I would compare it directly with Geomarr before spending duplicates, since that shows whether Pyroclast's HP lead is actually needed.

Card Database GuideEpic Rarity Guide

Pick or Skip

When Pyroclast Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Pyroclast when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 24; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Pyroclast into teams that already have enough staying power but still expose SPD 9. If Nocthollow or another support card is not available, wait before locking it in.

Fusion note

Pyroclast can grow toward level 5 with a 50-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Pyroclast to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover SPD alone.
  • Team shell: pair with Nocthollow when you want Pyroclast's HP to matter without sacrificing coverage on SPD.
  • Comparison check: if Geomarr is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Pyroclast

Comparisons

Compare Before You Upgrade

Nocthollow card art

Pyroclast + Nocthollow

Nocthollow covers Pyroclast's lower SPD with SPD 16, letting Pyroclast lean harder into staying power.

ATK 29 / HP 50 / DEF 15 / SPD 16

Geomarr card art

Pyroclast vs Geomarr

Pyroclast keeps the edge on HP at 24 versus 22. Choose Pyroclast when you need staying power; choose Geomarr when staying power matters more than covering SPD.

ATK 14 / HP 22 / DEF 9 / SPD 10

The Singularity card art

Pyroclast + The Singularity

The Singularity covers Pyroclast's lower SPD with SPD 16, letting Pyroclast lean harder into staying power.

ATK 30 / HP 39 / DEF 15 / SPD 16

Ignis Volcano card art

Pyroclast vs Ignis Volcano

Pyroclast trades down on HP at 24 versus 49. Choose Pyroclast when you need staying power; choose Ignis Volcano when staying power matters more than covering SPD.

ATK 30 / HP 49 / DEF 19 / SPD 12

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

16

-

HP

24

-

DEF

10

-

SPD

9

-

Level 2

11 cards total

Duplicates

+10

ATK

18

+2

HP

27

+3

DEF

11

+1

SPD

10

+1

Level 3

21 cards total

Duplicates

+20

ATK

20

+2

HP

31

+4

DEF

13

+2

SPD

11

+1

Level 4

31 cards total

Duplicates

+30

ATK

23

+3

HP

34

+3

DEF

14

+1

SPD

13

+2

Level 5

41 cards total

Duplicates

+40

ATK

25

+2

HP

38

+4

DEF

16

+2

SPD

14

+1

Same Rarity

More Epic Cards

View all

Nocthollow

Legendary

ATK 29 / HP 50 / DEF 15 / SPD 16

The Singularity

Legendary

ATK 30 / HP 39 / DEF 15 / SPD 16

Xylos

Epic

ATK 22 / HP 32 / DEF 12 / SPD 13

Tempestis

Legendary

ATK 29 / HP 39 / DEF 16 / SPD 15

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