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Mordraxis card art

Starter

Mordraxis

Starter card guide

Updated May 24, 2026

Mordraxis is a starter role teacher built around a tight stat spread with no severe drop-off. The useful read is ATK 5 plus DEF 5, so it belongs in teams that can use attack pressure while protecting the staying power gap.

ATK

5

HP

4

DEF

5

SPD

5

Growth

Static

Copies needed

Not fuseable

Max stat gain

+0 stats

How to Use Mordraxis

Mordraxis should occupy the early tutorial or first roster slot: teaching a clean role before replaceable upgrades arrive. A strong pairing is Ash Scale, because it gives the lineup a different stat angle while Mordraxis focuses on ATK. If the choice is between Mordraxis and Vesparion, start by comparing ATK 5 against 5 instead of choosing by rarity alone. Because Starter cards are role teachers, use the page as a benchmark when judging your first pack pulls.

Strengths

  • ATK 5 is the page's clearest signal, giving Mordraxis a real battle identity instead of generic rarity value.
  • DEF 5 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • Mordraxis has a compact spread, so it is easier to use as a flexible fourth slot without creating a glaring weakness.

Weak Spots

  • HP 4 is the number to protect. Opponents that punish staying power can make Mordraxis feel weaker than its headline stat suggests.
  • Starter cards are intentionally replaceable. Once your collection grows, compare the role before keeping it from habit.

Developer Battle Read

Developer battle read: Mordraxis is a starter teacher, not a blank starter card. Its ATK 5 and DEF 5 point to teaching a clean role before replaceable upgrades arrive. The first teammate I would test beside it is Ash Scale, because that pairing reduces the pressure on HP 4. I would compare it directly with Vesparion before spending duplicates, since that shows whether Mordraxis's ATK lead is actually needed.

Card Database GuideStarter Rarity Guide

Pick or Skip

When Mordraxis Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Mordraxis when your team needs teaching a clean role before replaceable upgrades arrive. The signal is ATK 5; the follow-up check is whether DEF is enough for the matchup you expect.

Avoid it when

Avoid forcing Mordraxis into teams that already have enough attack pressure but still expose HP 4. If Ash Scale or another support card is not available, wait before locking it in.

Progression note

Mordraxis should not be treated as a fusion target. Use it to learn the role teacher role, then replace it once regular cards cover the same job.

  • Starter Teacher: use Mordraxis to teaching a clean role before replaceable upgrades arrive. This is strongest when the rest of the team is not asking it to cover HP alone.
  • Team shell: pair with Ash Scale when you want Mordraxis's ATK to matter without sacrificing coverage on HP.
  • Comparison check: if Vesparion is available, choose based on whether your next fight needs ATK or DEF more.

Pairings

Cards to Test With Mordraxis

Comparisons

Compare Before You Upgrade

Ash Scale card art

Mordraxis + Ash Scale

Ash Scale covers Mordraxis's lower HP with HP 24, letting Mordraxis lean harder into attack pressure.

ATK 12 / HP 24 / DEF 7 / SPD 9

Vesparion card art

Mordraxis vs Vesparion

Mordraxis keeps the edge on ATK at 5 versus 5. Choose Mordraxis when you need attack pressure; choose Vesparion when attack pressure matters more than covering HP.

ATK 5 / HP 5 / DEF 4 / SPD 4

Cinderon card art

Mordraxis + Cinderon

Cinderon covers Mordraxis's lower HP with HP 24, letting Mordraxis lean harder into attack pressure.

ATK 9 / HP 24 / DEF 5 / SPD 8

Ash Scale card art

Mordraxis vs Ash Scale

Mordraxis trades down on ATK at 5 versus 12. Choose Mordraxis when you need attack pressure; choose Ash Scale when staying power matters more than covering HP.

ATK 12 / HP 24 / DEF 7 / SPD 9

Starter Baseline

Fixed Starter Stats

Startercards are not part of the live fusion growth path. This section shows the fixed baseline stats used for planning and comparison.

Startercards are intentionally static in the live game. They help players learn roles, speed, survivability, and lineup balance before regular card progression begins.

Starter baseline

Fixed stats. No duplicates or fusion path.

Progression

Training card

ATK

5

-

HP

4

-

DEF

5

-

SPD

5

-

Same Rarity

More Starter Cards

View all

Ash Scale

Common

ATK 12 / HP 24 / DEF 7 / SPD 9

Cinderon

Common

ATK 9 / HP 24 / DEF 5 / SPD 8

FrostBound

Common

ATK 9 / HP 23 / DEF 5 / SPD 6

Brimstone

Common

ATK 10 / HP 23 / DEF 4 / SPD 9

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