Pick it when
Pick Ash Scale when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 24; the follow-up check is whether ATK is enough for the matchup you expect.



Common
Common card guide
Updated May 20, 2026
Ash Scale is a common durable bruiser built around HP 24 leading over DEF 7. The useful read is HP 24 plus ATK 12, so it belongs in teams that can use staying power while protecting the damage reduction gap.
ATK
12
HP
24
DEF
7
SPD
9
Max level
Level 10
Cards to max
91 total
Max stat gain
+69 stats
Ash Scale should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Spectral Phase, because it gives the lineup a different stat angle while Ash Scale focuses on HP. If the choice is between Ash Scale and Cinderon, start by comparing HP 24 against 24 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.
Strengths
Weak Spots
Developer Battle Read
Developer battle read: Ash Scale is a durable bruiser, not a blank common card. Its HP 24 and ATK 12 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Spectral Phase, because that pairing reduces the pressure on DEF 7. I would compare it directly with Cinderon before spending duplicates, since that shows whether Ash Scale's HP lead is actually needed.
Pick or Skip
Battle Notes
Pick Ash Scale when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 24; the follow-up check is whether ATK is enough for the matchup you expect.
Avoid forcing Ash Scale into teams that already have enough staying power but still expose DEF 7. If Spectral Phase or another support card is not available, wait before locking it in.
Ash Scale can grow toward level 10 with a 100-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.
Pairings
Comparisons

Spectral Phase covers Ash Scale's lower DEF with DEF 11, letting Ash Scale lean harder into staying power.
ATK 18 / HP 25 / DEF 11 / SPD 11

Ash Scale keeps the edge on HP at 24 versus 24. Choose Ash Scale when you need staying power; choose Cinderon when staying power matters more than covering DEF.
ATK 9 / HP 24 / DEF 5 / SPD 8

Rimefang covers Ash Scale's lower DEF with DEF 11, letting Ash Scale lean harder into staying power.
ATK 17 / HP 27 / DEF 11 / SPD 10

Ash Scale trades down on HP at 24 versus 32. Choose Ash Scale when you need staying power; choose Glaciora when staying power matters more than covering DEF.
ATK 14 / HP 32 / DEF 10 / SPD 12
Level Growth
Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.
Level 1
1 card total
Duplicates
+0
ATK
12
-
HP
24
-
DEF
7
-
SPD
9
-
Level 2
11 cards total
Duplicates
+10
ATK
13
+1
HP
27
+3
DEF
8
+1
SPD
10
+1
Level 3
21 cards total
Duplicates
+20
ATK
15
+2
HP
31
+4
DEF
9
+1
SPD
11
+1
Level 4
31 cards total
Duplicates
+30
ATK
17
+2
HP
34
+3
DEF
10
+1
SPD
13
+2
Level 5
41 cards total
Duplicates
+40
ATK
19
+2
HP
38
+4
DEF
11
+1
SPD
14
+1
Level 6
51 cards total
Duplicates
+50
ATK
21
+2
HP
42
+4
DEF
12
+1
SPD
15
+1
Level 7
61 cards total
Duplicates
+60
ATK
22
+1
HP
45
+3
DEF
13
+1
SPD
17
+2
Level 8
71 cards total
Duplicates
+70
ATK
24
+2
HP
49
+4
DEF
14
+1
SPD
18
+1
Level 9
81 cards total
Duplicates
+80
ATK
26
+2
HP
52
+3
DEF
15
+1
SPD
19
+1
Level 10
91 cards total
Duplicates
+90
ATK
28
+2
HP
56
+4
DEF
16
+1
SPD
21
+2
Same Rarity