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Ash Scale card art

Common

Ash Scale

Common card guide

Updated May 20, 2026

Ash Scale is a common durable bruiser built around HP 24 leading over DEF 7. The useful read is HP 24 plus ATK 12, so it belongs in teams that can use staying power while protecting the damage reduction gap.

ATK

12

HP

24

DEF

7

SPD

9

Max level

Level 10

Cards to max

91 total

Max stat gain

+69 stats

How to Use Ash Scale

Ash Scale should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Spectral Phase, because it gives the lineup a different stat angle while Ash Scale focuses on HP. If the choice is between Ash Scale and Cinderon, start by comparing HP 24 against 24 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 24 is the page's clearest signal, giving Ash Scale a real battle identity instead of generic rarity value.
  • ATK 12 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Ash Scale should be chosen for that job, not as a generic filler card.

Weak Spots

  • DEF 7 is the number to protect. Opponents that punish damage reduction can make Ash Scale feel weaker than its headline stat suggests.
  • Ash Scale leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Ash Scale is a durable bruiser, not a blank common card. Its HP 24 and ATK 12 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Spectral Phase, because that pairing reduces the pressure on DEF 7. I would compare it directly with Cinderon before spending duplicates, since that shows whether Ash Scale's HP lead is actually needed.

Card Database GuideCommon Rarity Guide

Pick or Skip

When Ash Scale Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Ash Scale when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 24; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Ash Scale into teams that already have enough staying power but still expose DEF 7. If Spectral Phase or another support card is not available, wait before locking it in.

Fusion note

Ash Scale can grow toward level 10 with a 100-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Ash Scale to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover DEF alone.
  • Team shell: pair with Spectral Phase when you want Ash Scale's HP to matter without sacrificing coverage on DEF.
  • Comparison check: if Cinderon is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Ash Scale

Comparisons

Compare Before You Upgrade

Spectral Phase card art

Ash Scale + Spectral Phase

Spectral Phase covers Ash Scale's lower DEF with DEF 11, letting Ash Scale lean harder into staying power.

ATK 18 / HP 25 / DEF 11 / SPD 11

Cinderon card art

Ash Scale vs Cinderon

Ash Scale keeps the edge on HP at 24 versus 24. Choose Ash Scale when you need staying power; choose Cinderon when staying power matters more than covering DEF.

ATK 9 / HP 24 / DEF 5 / SPD 8

Rimefang card art

Ash Scale + Rimefang

Rimefang covers Ash Scale's lower DEF with DEF 11, letting Ash Scale lean harder into staying power.

ATK 17 / HP 27 / DEF 11 / SPD 10

Glaciora card art

Ash Scale vs Glaciora

Ash Scale trades down on HP at 24 versus 32. Choose Ash Scale when you need staying power; choose Glaciora when staying power matters more than covering DEF.

ATK 14 / HP 32 / DEF 10 / SPD 12

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

12

-

HP

24

-

DEF

7

-

SPD

9

-

Level 2

11 cards total

Duplicates

+10

ATK

13

+1

HP

27

+3

DEF

8

+1

SPD

10

+1

Level 3

21 cards total

Duplicates

+20

ATK

15

+2

HP

31

+4

DEF

9

+1

SPD

11

+1

Level 4

31 cards total

Duplicates

+30

ATK

17

+2

HP

34

+3

DEF

10

+1

SPD

13

+2

Level 5

41 cards total

Duplicates

+40

ATK

19

+2

HP

38

+4

DEF

11

+1

SPD

14

+1

Level 6

51 cards total

Duplicates

+50

ATK

21

+2

HP

42

+4

DEF

12

+1

SPD

15

+1

Level 7

61 cards total

Duplicates

+60

ATK

22

+1

HP

45

+3

DEF

13

+1

SPD

17

+2

Level 8

71 cards total

Duplicates

+70

ATK

24

+2

HP

49

+4

DEF

14

+1

SPD

18

+1

Level 9

81 cards total

Duplicates

+80

ATK

26

+2

HP

52

+3

DEF

15

+1

SPD

19

+1

Level 10

91 cards total

Duplicates

+90

ATK

28

+2

HP

56

+4

DEF

16

+1

SPD

21

+2

Same Rarity

More Common Cards

View all

Spectral Phase

Rare

ATK 18 / HP 25 / DEF 11 / SPD 11

Rimefang

Rare

ATK 17 / HP 27 / DEF 11 / SPD 10

Terradon

Rare

ATK 15 / HP 28 / DEF 10 / SPD 10

Ocearoth

Rare

ATK 13 / HP 24 / DEF 10 / SPD 12

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