Pick it when
Pick Brimstone when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 23; the follow-up check is whether ATK is enough for the matchup you expect.



Common
Common card guide
Updated May 28, 2026
Brimstone is a common durable bruiser built around HP 23 leading over DEF 4. The useful read is HP 23 plus ATK 10, so it belongs in teams that can use staying power while protecting the damage reduction gap.
ATK
10
HP
23
DEF
4
SPD
9
Max level
Level 10
Cards to max
91 total
Max stat gain
+61 stats
Brimstone should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Rimefang, because it gives the lineup a different stat angle while Brimstone focuses on HP. If the choice is between Brimstone and Ash Scale, start by comparing HP 23 against 24 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.
Strengths
Weak Spots
Developer Battle Read
Developer battle read: Brimstone is a durable bruiser, not a blank common card. Its HP 23 and ATK 10 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Rimefang, because that pairing reduces the pressure on DEF 4. I would compare it directly with Ash Scale before spending duplicates, since that shows whether Brimstone's HP lead is actually needed.
Pick or Skip
Battle Notes
Pick Brimstone when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 23; the follow-up check is whether ATK is enough for the matchup you expect.
Avoid forcing Brimstone into teams that already have enough staying power but still expose DEF 4. If Rimefang or another support card is not available, wait before locking it in.
Brimstone can grow toward level 10 with a 100-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.
Pairings
Comparisons

Rimefang covers Brimstone's lower DEF with DEF 11, letting Brimstone lean harder into staying power.
ATK 17 / HP 27 / DEF 11 / SPD 10

Brimstone trades down on HP at 23 versus 24. Choose Brimstone when you need staying power; choose Ash Scale when staying power matters more than covering DEF.
ATK 12 / HP 24 / DEF 7 / SPD 9

Spectral Phase covers Brimstone's lower DEF with DEF 11, letting Brimstone lean harder into staying power.
ATK 18 / HP 25 / DEF 11 / SPD 11

Brimstone trades down on HP at 23 versus 32. Choose Brimstone when you need staying power; choose Glaciora when staying power matters more than covering DEF.
ATK 14 / HP 32 / DEF 10 / SPD 12
Level Growth
Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.
Level 1
1 card total
Duplicates
+0
ATK
10
-
HP
23
-
DEF
4
-
SPD
9
-
Level 2
11 cards total
Duplicates
+10
ATK
11
+1
HP
26
+3
DEF
4
-
SPD
10
+1
Level 3
21 cards total
Duplicates
+20
ATK
13
+2
HP
29
+3
DEF
5
+1
SPD
11
+1
Level 4
31 cards total
Duplicates
+30
ATK
14
+1
HP
33
+4
DEF
5
-
SPD
13
+2
Level 5
41 cards total
Duplicates
+40
ATK
16
+2
HP
36
+3
DEF
6
+1
SPD
14
+1
Level 6
51 cards total
Duplicates
+50
ATK
17
+1
HP
40
+4
DEF
7
+1
SPD
15
+1
Level 7
61 cards total
Duplicates
+60
ATK
19
+2
HP
43
+3
DEF
7
-
SPD
17
+2
Level 8
71 cards total
Duplicates
+70
ATK
20
+1
HP
47
+4
DEF
8
+1
SPD
18
+1
Level 9
81 cards total
Duplicates
+80
ATK
22
+2
HP
50
+3
DEF
8
-
SPD
19
+1
Level 10
91 cards total
Duplicates
+90
ATK
23
+1
HP
54
+4
DEF
9
+1
SPD
21
+2
Same Rarity