Dragonrift Ascension loading
Dragonrift Ascension loading

Home

Follow us

Need help? Contact us via Telegram.

TelegramTikTokX
Home
Play
Ranked PlayPractice
Shop
MarketplaceCard Packs
My game
MissionsCollection
More
About Dragonrift AscensionContactGameplay GuideDev Blog & NewsRoadmapFAQGuides HubComplete Game GuideCard Database
HHomeBBattlePPacks$MarketCCardsMMissions

Android app|Play Dragonrift Ascension on mobile

Google Play
Brimstone card art

Common

Brimstone

Common card guide

Updated May 28, 2026

Brimstone is a common durable bruiser built around HP 23 leading over DEF 4. The useful read is HP 23 plus ATK 10, so it belongs in teams that can use staying power while protecting the damage reduction gap.

ATK

10

HP

23

DEF

4

SPD

9

Max level

Level 10

Cards to max

91 total

Max stat gain

+61 stats

How to Use Brimstone

Brimstone should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Rimefang, because it gives the lineup a different stat angle while Brimstone focuses on HP. If the choice is between Brimstone and Ash Scale, start by comparing HP 23 against 24 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 23 is the page's clearest signal, giving Brimstone a real battle identity instead of generic rarity value.
  • ATK 10 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Brimstone should be chosen for that job, not as a generic filler card.

Weak Spots

  • DEF 4 is the number to protect. Opponents that punish damage reduction can make Brimstone feel weaker than its headline stat suggests.
  • Brimstone leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Brimstone is a durable bruiser, not a blank common card. Its HP 23 and ATK 10 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Rimefang, because that pairing reduces the pressure on DEF 4. I would compare it directly with Ash Scale before spending duplicates, since that shows whether Brimstone's HP lead is actually needed.

Card Database GuideCommon Rarity Guide

Pick or Skip

When Brimstone Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Brimstone when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 23; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Brimstone into teams that already have enough staying power but still expose DEF 4. If Rimefang or another support card is not available, wait before locking it in.

Fusion note

Brimstone can grow toward level 10 with a 100-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Brimstone to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover DEF alone.
  • Team shell: pair with Rimefang when you want Brimstone's HP to matter without sacrificing coverage on DEF.
  • Comparison check: if Ash Scale is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Brimstone

Comparisons

Compare Before You Upgrade

Rimefang card art

Brimstone + Rimefang

Rimefang covers Brimstone's lower DEF with DEF 11, letting Brimstone lean harder into staying power.

ATK 17 / HP 27 / DEF 11 / SPD 10

Ash Scale card art

Brimstone vs Ash Scale

Brimstone trades down on HP at 23 versus 24. Choose Brimstone when you need staying power; choose Ash Scale when staying power matters more than covering DEF.

ATK 12 / HP 24 / DEF 7 / SPD 9

Spectral Phase card art

Brimstone + Spectral Phase

Spectral Phase covers Brimstone's lower DEF with DEF 11, letting Brimstone lean harder into staying power.

ATK 18 / HP 25 / DEF 11 / SPD 11

Glaciora card art

Brimstone vs Glaciora

Brimstone trades down on HP at 23 versus 32. Choose Brimstone when you need staying power; choose Glaciora when staying power matters more than covering DEF.

ATK 14 / HP 32 / DEF 10 / SPD 12

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

10

-

HP

23

-

DEF

4

-

SPD

9

-

Level 2

11 cards total

Duplicates

+10

ATK

11

+1

HP

26

+3

DEF

4

-

SPD

10

+1

Level 3

21 cards total

Duplicates

+20

ATK

13

+2

HP

29

+3

DEF

5

+1

SPD

11

+1

Level 4

31 cards total

Duplicates

+30

ATK

14

+1

HP

33

+4

DEF

5

-

SPD

13

+2

Level 5

41 cards total

Duplicates

+40

ATK

16

+2

HP

36

+3

DEF

6

+1

SPD

14

+1

Level 6

51 cards total

Duplicates

+50

ATK

17

+1

HP

40

+4

DEF

7

+1

SPD

15

+1

Level 7

61 cards total

Duplicates

+60

ATK

19

+2

HP

43

+3

DEF

7

-

SPD

17

+2

Level 8

71 cards total

Duplicates

+70

ATK

20

+1

HP

47

+4

DEF

8

+1

SPD

18

+1

Level 9

81 cards total

Duplicates

+80

ATK

22

+2

HP

50

+3

DEF

8

-

SPD

19

+1

Level 10

91 cards total

Duplicates

+90

ATK

23

+1

HP

54

+4

DEF

9

+1

SPD

21

+2

Same Rarity

More Common Cards

View all

Rimefang

Rare

ATK 17 / HP 27 / DEF 11 / SPD 10

Spectral Phase

Rare

ATK 18 / HP 25 / DEF 11 / SPD 11

Terradon

Rare

ATK 15 / HP 28 / DEF 10 / SPD 10

Glaciora

Rare

ATK 14 / HP 32 / DEF 10 / SPD 12

||

Follow us on

TelegramTikTokX
||