Pick it when
Pick FrostBound when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 23; the follow-up check is whether ATK is enough for the matchup you expect.



Common
Common card guide
Updated May 27, 2026
FrostBound is a common durable bruiser built around HP 23 leading over DEF 5. The useful read is HP 23 plus ATK 9, so it belongs in teams that can use staying power while protecting the damage reduction gap.
ATK
9
HP
23
DEF
5
SPD
6
Max level
Level 10
Cards to max
91 total
Max stat gain
+57 stats
FrostBound should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Spectral Phase, because it gives the lineup a different stat angle while FrostBound focuses on HP. If the choice is between FrostBound and Ash Scale, start by comparing HP 23 against 24 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.
Strengths
Weak Spots
Developer Battle Read
Developer battle read: FrostBound is a durable bruiser, not a blank common card. Its HP 23 and ATK 9 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Spectral Phase, because that pairing reduces the pressure on DEF 5. I would compare it directly with Ash Scale before spending duplicates, since that shows whether FrostBound's HP lead is actually needed.
Pick or Skip
Battle Notes
Pick FrostBound when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 23; the follow-up check is whether ATK is enough for the matchup you expect.
Avoid forcing FrostBound into teams that already have enough staying power but still expose DEF 5. If Spectral Phase or another support card is not available, wait before locking it in.
FrostBound can grow toward level 10 with a 100-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.
Pairings
Comparisons

Spectral Phase covers FrostBound's lower DEF with DEF 11, letting FrostBound lean harder into staying power.
ATK 18 / HP 25 / DEF 11 / SPD 11

FrostBound trades down on HP at 23 versus 24. Choose FrostBound when you need staying power; choose Ash Scale when staying power matters more than covering DEF.
ATK 12 / HP 24 / DEF 7 / SPD 9

Rimefang covers FrostBound's lower DEF with DEF 11, letting FrostBound lean harder into staying power.
ATK 17 / HP 27 / DEF 11 / SPD 10

FrostBound trades down on HP at 23 versus 32. Choose FrostBound when you need staying power; choose Glaciora when staying power matters more than covering DEF.
ATK 14 / HP 32 / DEF 10 / SPD 12
Level Growth
Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.
Level 1
1 card total
Duplicates
+0
ATK
9
-
HP
23
-
DEF
5
-
SPD
6
-
Level 2
11 cards total
Duplicates
+10
ATK
10
+1
HP
26
+3
DEF
5
-
SPD
6
-
Level 3
21 cards total
Duplicates
+20
ATK
11
+1
HP
29
+3
DEF
6
+1
SPD
7
+1
Level 4
31 cards total
Duplicates
+30
ATK
13
+2
HP
33
+4
DEF
7
+1
SPD
8
+1
Level 5
41 cards total
Duplicates
+40
ATK
14
+1
HP
36
+3
DEF
8
+1
SPD
9
+1
Level 6
51 cards total
Duplicates
+50
ATK
15
+1
HP
40
+4
DEF
8
-
SPD
10
+1
Level 7
61 cards total
Duplicates
+60
ATK
17
+2
HP
43
+3
DEF
9
+1
SPD
11
+1
Level 8
71 cards total
Duplicates
+70
ATK
18
+1
HP
47
+4
DEF
10
+1
SPD
12
+1
Level 9
81 cards total
Duplicates
+80
ATK
19
+1
HP
50
+3
DEF
11
+1
SPD
13
+1
Level 10
91 cards total
Duplicates
+90
ATK
21
+2
HP
54
+4
DEF
11
-
SPD
14
+1
Same Rarity