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Rimefang card art

Rare

Rimefang

Rare card guide

Updated May 25, 2026

Rimefang is a rare durable bruiser built around HP 27 leading over SPD 10. The useful read is HP 27 plus ATK 17, so it belongs in teams that can use staying power while protecting the turn tempo gap.

ATK

17

HP

27

DEF

11

SPD

10

Max level

Level 8

Cards to max

71 total

Max stat gain

+66 stats

How to Use Rimefang

Rimefang should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Xylos, because it gives the lineup a different stat angle while Rimefang focuses on HP. If the choice is between Rimefang and Molten Cracker, start by comparing HP 27 against 25 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 27 is the page's clearest signal, giving Rimefang a real battle identity instead of generic rarity value.
  • ATK 17 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Rimefang should be chosen for that job, not as a generic filler card.

Weak Spots

  • SPD 10 is the number to protect. Opponents that punish turn tempo can make Rimefang feel weaker than its headline stat suggests.
  • Rimefang leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Rimefang is a durable bruiser, not a blank rare card. Its HP 27 and ATK 17 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Xylos, because that pairing reduces the pressure on SPD 10. I would compare it directly with Molten Cracker before spending duplicates, since that shows whether Rimefang's HP lead is actually needed.

Card Database GuideRare Rarity Guide

Pick or Skip

When Rimefang Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Rimefang when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 27; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Rimefang into teams that already have enough staying power but still expose SPD 10. If Xylos or another support card is not available, wait before locking it in.

Fusion note

Rimefang can grow toward level 8 with a 75-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Rimefang to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover SPD alone.
  • Team shell: pair with Xylos when you want Rimefang's HP to matter without sacrificing coverage on SPD.
  • Comparison check: if Molten Cracker is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Rimefang

Comparisons

Compare Before You Upgrade

Xylos card art

Rimefang + Xylos

Xylos adds HP 32, giving Rimefang a different pressure angle instead of duplicating the same job.

ATK 22 / HP 32 / DEF 12 / SPD 13

Molten Cracker card art

Rimefang vs Molten Cracker

Rimefang keeps the edge on HP at 27 versus 25. Choose Rimefang when you need staying power; choose Molten Cracker when staying power matters more than covering SPD.

ATK 17 / HP 25 / DEF 7 / SPD 12

Glaciora card art

Rimefang + Glaciora

Glaciora adds HP 32, giving Rimefang a different pressure angle instead of duplicating the same job.

ATK 14 / HP 32 / DEF 10 / SPD 12

Ignis Golgotha card art

Rimefang vs Ignis Golgotha

Rimefang trades down on HP at 27 versus 39. Choose Rimefang when you need staying power; choose Ignis Golgotha when staying power matters more than covering SPD.

ATK 24 / HP 39 / DEF 12 / SPD 10

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

17

-

HP

27

-

DEF

11

-

SPD

10

-

Level 2

11 cards total

Duplicates

+10

ATK

19

+2

HP

31

+4

DEF

12

+1

SPD

11

+1

Level 3

21 cards total

Duplicates

+20

ATK

22

+3

HP

35

+4

DEF

14

+2

SPD

13

+2

Level 4

31 cards total

Duplicates

+30

ATK

24

+2

HP

39

+4

DEF

15

+1

SPD

14

+1

Level 5

41 cards total

Duplicates

+40

ATK

27

+3

HP

43

+4

DEF

17

+2

SPD

16

+2

Level 6

51 cards total

Duplicates

+50

ATK

29

+2

HP

47

+4

DEF

19

+2

SPD

17

+1

Level 7

61 cards total

Duplicates

+60

ATK

32

+3

HP

51

+4

DEF

20

+1

SPD

19

+2

Level 8

71 cards total

Duplicates

+70

ATK

34

+2

HP

55

+4

DEF

22

+2

SPD

20

+1

Same Rarity

More Rare Cards

View all

Xylos

Epic

ATK 22 / HP 32 / DEF 12 / SPD 13

Glaciora

Rare

ATK 14 / HP 32 / DEF 10 / SPD 12

Molten Cracker

Rare

ATK 17 / HP 25 / DEF 7 / SPD 12

Ocearoth

Rare

ATK 13 / HP 24 / DEF 10 / SPD 12

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