Pick it when
Pick Terradon when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 28; the follow-up check is whether ATK is enough for the matchup you expect.



Rare
Rare card guide
Updated May 31, 2026
Terradon is a rare durable bruiser built around HP 28 leading over SPD 10. The useful read is HP 28 plus ATK 15, so it belongs in teams that can use staying power while protecting the turn tempo gap.
ATK
15
HP
28
DEF
10
SPD
10
Max level
Level 8
Cards to max
71 total
Max stat gain
+64 stats
Terradon should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Xylos, because it gives the lineup a different stat angle while Terradon focuses on HP. If the choice is between Terradon and Molten Cracker, start by comparing HP 28 against 25 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.
Strengths
Weak Spots
Developer Battle Read
Developer battle read: Terradon is a durable bruiser, not a blank rare card. Its HP 28 and ATK 15 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Xylos, because that pairing reduces the pressure on SPD 10. I would compare it directly with Molten Cracker before spending duplicates, since that shows whether Terradon's HP lead is actually needed.
Pick or Skip
Battle Notes
Pick Terradon when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 28; the follow-up check is whether ATK is enough for the matchup you expect.
Avoid forcing Terradon into teams that already have enough staying power but still expose SPD 10. If Xylos or another support card is not available, wait before locking it in.
Terradon can grow toward level 8 with a 75-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.
Pairings
Comparisons

Xylos adds HP 32, giving Terradon a different pressure angle instead of duplicating the same job.
ATK 22 / HP 32 / DEF 12 / SPD 13

Terradon keeps the edge on HP at 28 versus 25. Choose Terradon when you need staying power; choose Molten Cracker when staying power matters more than covering SPD.
ATK 17 / HP 25 / DEF 7 / SPD 12

Molten Cracker adds HP 25, giving Terradon a different pressure angle instead of duplicating the same job.
ATK 17 / HP 25 / DEF 7 / SPD 12

Terradon trades down on HP at 28 versus 39. Choose Terradon when you need staying power; choose Ignis Golgotha when staying power matters more than covering SPD.
ATK 24 / HP 39 / DEF 12 / SPD 10
Level Growth
Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.
Level 1
1 card total
Duplicates
+0
ATK
15
-
HP
28
-
DEF
10
-
SPD
10
-
Level 2
11 cards total
Duplicates
+10
ATK
17
+2
HP
32
+4
DEF
11
+1
SPD
11
+1
Level 3
21 cards total
Duplicates
+20
ATK
19
+2
HP
36
+4
DEF
13
+2
SPD
13
+2
Level 4
31 cards total
Duplicates
+30
ATK
21
+2
HP
40
+4
DEF
14
+1
SPD
14
+1
Level 5
41 cards total
Duplicates
+40
ATK
24
+3
HP
44
+4
DEF
16
+2
SPD
16
+2
Level 6
51 cards total
Duplicates
+50
ATK
26
+2
HP
49
+5
DEF
17
+1
SPD
17
+1
Level 7
61 cards total
Duplicates
+60
ATK
28
+2
HP
53
+4
DEF
19
+2
SPD
19
+2
Level 8
71 cards total
Duplicates
+70
ATK
30
+2
HP
57
+4
DEF
20
+1
SPD
20
+1
Same Rarity