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Zephyros card art

Legendary

Zephyros

Legendary card guide

Updated May 30, 2026

Zephyros is a legendary durable bruiser built around HP 45 leading over SPD 12. The useful read is HP 45 plus ATK 24, so it belongs in teams that can use staying power while protecting the turn tempo gap.

ATK

24

HP

45

DEF

16

SPD

12

Max level

Level 3

Cards to max

19 total

Max stat gain

+27 stats

How to Use Zephyros

Zephyros should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is The Singularity, because it gives the lineup a different stat angle while Zephyros focuses on HP. If the choice is between Zephyros and Azshara, start by comparing HP 45 against 45 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 45 is the page's clearest signal, giving Zephyros a real battle identity instead of generic rarity value.
  • ATK 24 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Zephyros should be chosen for that job, not as a generic filler card.

Weak Spots

  • SPD 12 is the number to protect. Opponents that punish turn tempo can make Zephyros feel weaker than its headline stat suggests.
  • Zephyros leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Zephyros is a durable bruiser, not a blank legendary card. Its HP 45 and ATK 24 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is The Singularity, because that pairing reduces the pressure on SPD 12. I would compare it directly with Azshara before spending duplicates, since that shows whether Zephyros's HP lead is actually needed.

Card Database GuideLegendary Rarity Guide

Pick or Skip

When Zephyros Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Zephyros when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 45; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Zephyros into teams that already have enough staying power but still expose SPD 12. If The Singularity or another support card is not available, wait before locking it in.

Fusion note

Zephyros can grow toward level 3 with a 25-point cap. The first meaningful checkpoint is around 10 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Zephyros to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover SPD alone.
  • Team shell: pair with The Singularity when you want Zephyros's HP to matter without sacrificing coverage on SPD.
  • Comparison check: if Azshara is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Zephyros

Comparisons

Compare Before You Upgrade

The Singularity card art

Zephyros + The Singularity

The Singularity covers Zephyros's lower SPD with SPD 16, letting Zephyros lean harder into staying power.

ATK 30 / HP 39 / DEF 15 / SPD 16

Azshara card art

Zephyros vs Azshara

Zephyros keeps the edge on HP at 45 versus 45. Choose Zephyros when you need staying power; choose Azshara when staying power matters more than covering SPD.

ATK 32 / HP 45 / DEF 20 / SPD 14

Nocthollow card art

Zephyros + Nocthollow

Nocthollow covers Zephyros's lower SPD with SPD 16, letting Zephyros lean harder into staying power.

ATK 29 / HP 50 / DEF 15 / SPD 16

Ignis Volcano card art

Zephyros vs Ignis Volcano

Zephyros trades down on HP at 45 versus 49. Choose Zephyros when you need staying power; choose Ignis Volcano when staying power matters more than covering SPD.

ATK 30 / HP 49 / DEF 19 / SPD 12

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

24

-

HP

45

-

DEF

16

-

SPD

12

-

Level 2

10 cards total

Duplicates

+9

ATK

27

+3

HP

51

+6

DEF

18

+2

SPD

13

+1

Level 3

19 cards total

Duplicates

+18

ATK

31

+4

HP

58

+7

DEF

20

+2

SPD

15

+2

Same Rarity

More Legendary Cards

View all

The Singularity

Legendary

ATK 30 / HP 39 / DEF 15 / SPD 16

Nocthollow

Legendary

ATK 29 / HP 50 / DEF 15 / SPD 16

Tempestis

Legendary

ATK 29 / HP 39 / DEF 16 / SPD 15

Chronos

Legendary

ATK 28 / HP 40 / DEF 19 / SPD 14

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