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Zilvryn card art

Starter

Zilvryn

Starter card guide

Updated May 23, 2026

Zilvryn is a starter role teacher built around a tight stat spread with no severe drop-off. The useful read is ATK 4 plus HP 4, so it belongs in teams that can use attack pressure while protecting the turn tempo gap.

ATK

4

HP

4

DEF

4

SPD

4

Growth

Static

Copies needed

Not fuseable

Max stat gain

+0 stats

How to Use Zilvryn

Zilvryn should occupy the early tutorial or first roster slot: teaching a clean role before replaceable upgrades arrive. A strong pairing is Obsidian Ravager, because it gives the lineup a different stat angle while Zilvryn focuses on ATK. If the choice is between Zilvryn and Fenryth, start by comparing ATK 4 against 4 instead of choosing by rarity alone. Because Starter cards are role teachers, use the page as a benchmark when judging your first pack pulls.

Strengths

  • ATK 4 is the page's clearest signal, giving Zilvryn a real battle identity instead of generic rarity value.
  • HP 4 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • Zilvryn has a compact spread, so it is easier to use as a flexible fourth slot without creating a glaring weakness.

Weak Spots

  • SPD 4 is the number to protect. Opponents that punish turn tempo can make Zilvryn feel weaker than its headline stat suggests.
  • Starter cards are intentionally replaceable. Once your collection grows, compare the role before keeping it from habit.

Developer Battle Read

Developer battle read: Zilvryn is a starter teacher, not a blank starter card. Its ATK 4 and HP 4 point to teaching a clean role before replaceable upgrades arrive. The first teammate I would test beside it is Obsidian Ravager, because that pairing reduces the pressure on SPD 4. I would compare it directly with Fenryth before spending duplicates, since that shows whether Zilvryn's ATK lead is actually needed.

Card Database GuideStarter Rarity Guide

Pick or Skip

When Zilvryn Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Zilvryn when your team needs teaching a clean role before replaceable upgrades arrive. The signal is ATK 4; the follow-up check is whether HP is enough for the matchup you expect.

Avoid it when

Avoid forcing Zilvryn into teams that already have enough attack pressure but still expose SPD 4. If Obsidian Ravager or another support card is not available, wait before locking it in.

Progression note

Zilvryn should not be treated as a fusion target. Use it to learn the role teacher role, then replace it once regular cards cover the same job.

  • Starter Teacher: use Zilvryn to teaching a clean role before replaceable upgrades arrive. This is strongest when the rest of the team is not asking it to cover SPD alone.
  • Team shell: pair with Obsidian Ravager when you want Zilvryn's ATK to matter without sacrificing coverage on SPD.
  • Comparison check: if Fenryth is available, choose based on whether your next fight needs ATK or HP more.

Pairings

Cards to Test With Zilvryn

Comparisons

Compare Before You Upgrade

Obsidian Ravager card art

Zilvryn + Obsidian Ravager

Obsidian Ravager covers Zilvryn's lower SPD with SPD 9, letting Zilvryn lean harder into attack pressure.

ATK 11 / HP 21 / DEF 5 / SPD 9

Fenryth card art

Zilvryn vs Fenryth

Zilvryn keeps the edge on ATK at 4 versus 4. Choose Zilvryn when you need attack pressure; choose Fenryth when attack pressure matters more than covering SPD.

ATK 4 / HP 4 / DEF 4 / SPD 4

Brimstone card art

Zilvryn + Brimstone

Brimstone covers Zilvryn's lower SPD with SPD 9, letting Zilvryn lean harder into attack pressure.

ATK 10 / HP 23 / DEF 4 / SPD 9

Ash Scale card art

Zilvryn vs Ash Scale

Zilvryn trades down on ATK at 4 versus 12. Choose Zilvryn when you need attack pressure; choose Ash Scale when staying power matters more than covering SPD.

ATK 12 / HP 24 / DEF 7 / SPD 9

Starter Baseline

Fixed Starter Stats

Startercards are not part of the live fusion growth path. This section shows the fixed baseline stats used for planning and comparison.

Startercards are intentionally static in the live game. They help players learn roles, speed, survivability, and lineup balance before regular card progression begins.

Starter baseline

Fixed stats. No duplicates or fusion path.

Progression

Training card

ATK

4

-

HP

4

-

DEF

4

-

SPD

4

-

Same Rarity

More Starter Cards

View all

Obsidian Ravager

Common

ATK 11 / HP 21 / DEF 5 / SPD 9

Brimstone

Common

ATK 10 / HP 23 / DEF 4 / SPD 9

Blazorth

Common

ATK 9 / HP 18 / DEF 4 / SPD 9

Ash Scale

Common

ATK 12 / HP 24 / DEF 7 / SPD 9

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