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Blazorth card art

Common

Blazorth

Common card guide

Updated May 27, 2026

Blazorth is a common durable bruiser built around HP 18 leading over DEF 4. The useful read is HP 18 plus ATK 9, so it belongs in teams that can use staying power while protecting the damage reduction gap.

ATK

9

HP

18

DEF

4

SPD

9

Max level

Level 10

Cards to max

91 total

Max stat gain

+53 stats

How to Use Blazorth

Blazorth should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Rimefang, because it gives the lineup a different stat angle while Blazorth focuses on HP. If the choice is between Blazorth and Emberdros, start by comparing HP 18 against 18 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 18 is the page's clearest signal, giving Blazorth a real battle identity instead of generic rarity value.
  • ATK 9 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Blazorth should be chosen for that job, not as a generic filler card.

Weak Spots

  • DEF 4 is the number to protect. Opponents that punish damage reduction can make Blazorth feel weaker than its headline stat suggests.
  • Blazorth leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Blazorth is a durable bruiser, not a blank common card. Its HP 18 and ATK 9 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Rimefang, because that pairing reduces the pressure on DEF 4. I would compare it directly with Emberdros before spending duplicates, since that shows whether Blazorth's HP lead is actually needed.

Card Database GuideCommon Rarity Guide

Pick or Skip

When Blazorth Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Blazorth when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 18; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Blazorth into teams that already have enough staying power but still expose DEF 4. If Rimefang or another support card is not available, wait before locking it in.

Fusion note

Blazorth can grow toward level 10 with a 100-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Blazorth to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover DEF alone.
  • Team shell: pair with Rimefang when you want Blazorth's HP to matter without sacrificing coverage on DEF.
  • Comparison check: if Emberdros is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Blazorth

Comparisons

Compare Before You Upgrade

Rimefang card art

Blazorth + Rimefang

Rimefang covers Blazorth's lower DEF with DEF 11, letting Blazorth lean harder into staying power.

ATK 17 / HP 27 / DEF 11 / SPD 10

Emberdros card art

Blazorth vs Emberdros

Blazorth keeps the edge on HP at 18 versus 18. Choose Blazorth when you need staying power; choose Emberdros when staying power matters more than covering DEF.

ATK 11 / HP 18 / DEF 4 / SPD 9

Spectral Phase card art

Blazorth + Spectral Phase

Spectral Phase covers Blazorth's lower DEF with DEF 11, letting Blazorth lean harder into staying power.

ATK 18 / HP 25 / DEF 11 / SPD 11

Glaciora card art

Blazorth vs Glaciora

Blazorth trades down on HP at 18 versus 32. Choose Blazorth when you need staying power; choose Glaciora when staying power matters more than covering DEF.

ATK 14 / HP 32 / DEF 10 / SPD 12

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

9

-

HP

18

-

DEF

4

-

SPD

9

-

Level 2

11 cards total

Duplicates

+10

ATK

10

+1

HP

20

+2

DEF

4

-

SPD

10

+1

Level 3

21 cards total

Duplicates

+20

ATK

11

+1

HP

23

+3

DEF

5

+1

SPD

11

+1

Level 4

31 cards total

Duplicates

+30

ATK

13

+2

HP

26

+3

DEF

5

-

SPD

13

+2

Level 5

41 cards total

Duplicates

+40

ATK

14

+1

HP

28

+2

DEF

6

+1

SPD

14

+1

Level 6

51 cards total

Duplicates

+50

ATK

15

+1

HP

31

+3

DEF

7

+1

SPD

15

+1

Level 7

61 cards total

Duplicates

+60

ATK

17

+2

HP

34

+3

DEF

7

-

SPD

17

+2

Level 8

71 cards total

Duplicates

+70

ATK

18

+1

HP

36

+2

DEF

8

+1

SPD

18

+1

Level 9

81 cards total

Duplicates

+80

ATK

19

+1

HP

39

+3

DEF

8

-

SPD

19

+1

Level 10

91 cards total

Duplicates

+90

ATK

21

+2

HP

42

+3

DEF

9

+1

SPD

21

+2

Same Rarity

More Common Cards

View all

Rimefang

Rare

ATK 17 / HP 27 / DEF 11 / SPD 10

Spectral Phase

Rare

ATK 18 / HP 25 / DEF 11 / SPD 11

Terradon

Rare

ATK 15 / HP 28 / DEF 10 / SPD 10

Glaciora

Rare

ATK 14 / HP 32 / DEF 10 / SPD 12

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