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Pyrothos card art

Starter

Pyrothos

Starter card guide

Updated May 25, 2026

Pyrothos is a starter role teacher built around a tight stat spread with no severe drop-off. The useful read is ATK 4 plus HP 4, so it belongs in teams that can use attack pressure while protecting the turn tempo gap.

ATK

4

HP

4

DEF

3

SPD

3

Growth

Static

Copies needed

Not fuseable

Max stat gain

+0 stats

How to Use Pyrothos

Pyrothos should occupy the early tutorial or first roster slot: teaching a clean role before replaceable upgrades arrive. A strong pairing is Emberdros, because it gives the lineup a different stat angle while Pyrothos focuses on ATK. If the choice is between Pyrothos and Fenryth, start by comparing ATK 4 against 4 instead of choosing by rarity alone. Because Starter cards are role teachers, use the page as a benchmark when judging your first pack pulls.

Strengths

  • ATK 4 is the page's clearest signal, giving Pyrothos a real battle identity instead of generic rarity value.
  • HP 4 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • Pyrothos has a compact spread, so it is easier to use as a flexible fourth slot without creating a glaring weakness.

Weak Spots

  • SPD 3 is the number to protect. Opponents that punish turn tempo can make Pyrothos feel weaker than its headline stat suggests.
  • Starter cards are intentionally replaceable. Once your collection grows, compare the role before keeping it from habit.

Developer Battle Read

Developer battle read: Pyrothos is a starter teacher, not a blank starter card. Its ATK 4 and HP 4 point to teaching a clean role before replaceable upgrades arrive. The first teammate I would test beside it is Emberdros, because that pairing reduces the pressure on SPD 3. I would compare it directly with Fenryth before spending duplicates, since that shows whether Pyrothos's ATK lead is actually needed.

Card Database GuideStarter Rarity Guide

Pick or Skip

When Pyrothos Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Pyrothos when your team needs teaching a clean role before replaceable upgrades arrive. The signal is ATK 4; the follow-up check is whether HP is enough for the matchup you expect.

Avoid it when

Avoid forcing Pyrothos into teams that already have enough attack pressure but still expose SPD 3. If Emberdros or another support card is not available, wait before locking it in.

Progression note

Pyrothos should not be treated as a fusion target. Use it to learn the role teacher role, then replace it once regular cards cover the same job.

  • Starter Teacher: use Pyrothos to teaching a clean role before replaceable upgrades arrive. This is strongest when the rest of the team is not asking it to cover SPD alone.
  • Team shell: pair with Emberdros when you want Pyrothos's ATK to matter without sacrificing coverage on SPD.
  • Comparison check: if Fenryth is available, choose based on whether your next fight needs ATK or HP more.

Pairings

Cards to Test With Pyrothos

Comparisons

Compare Before You Upgrade

Emberdros card art

Pyrothos + Emberdros

Emberdros covers Pyrothos's lower SPD with SPD 9, letting Pyrothos lean harder into attack pressure.

ATK 11 / HP 18 / DEF 4 / SPD 9

Fenryth card art

Pyrothos vs Fenryth

Pyrothos keeps the edge on ATK at 4 versus 4. Choose Pyrothos when you need attack pressure; choose Fenryth when attack pressure matters more than covering SPD.

ATK 4 / HP 4 / DEF 4 / SPD 4

Ash Scale card art

Pyrothos + Ash Scale

Ash Scale covers Pyrothos's lower SPD with SPD 9, letting Pyrothos lean harder into attack pressure.

ATK 12 / HP 24 / DEF 7 / SPD 9

Ash Scale card art

Pyrothos vs Ash Scale

Pyrothos trades down on ATK at 4 versus 12. Choose Pyrothos when you need attack pressure; choose Ash Scale when staying power matters more than covering SPD.

ATK 12 / HP 24 / DEF 7 / SPD 9

Starter Baseline

Fixed Starter Stats

Startercards are not part of the live fusion growth path. This section shows the fixed baseline stats used for planning and comparison.

Startercards are intentionally static in the live game. They help players learn roles, speed, survivability, and lineup balance before regular card progression begins.

Starter baseline

Fixed stats. No duplicates or fusion path.

Progression

Training card

ATK

4

-

HP

4

-

DEF

3

-

SPD

3

-

Same Rarity

More Starter Cards

View all

Emberdros

Common

ATK 11 / HP 18 / DEF 4 / SPD 9

Ash Scale

Common

ATK 12 / HP 24 / DEF 7 / SPD 9

Brimstone

Common

ATK 10 / HP 23 / DEF 4 / SPD 9

Blazorth

Common

ATK 9 / HP 18 / DEF 4 / SPD 9

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