Pick it when
Pick Pyrothos when your team needs teaching a clean role before replaceable upgrades arrive. The signal is ATK 4; the follow-up check is whether HP is enough for the matchup you expect.



Starter
Starter card guide
Updated May 25, 2026
Pyrothos is a starter role teacher built around a tight stat spread with no severe drop-off. The useful read is ATK 4 plus HP 4, so it belongs in teams that can use attack pressure while protecting the turn tempo gap.
ATK
4
HP
4
DEF
3
SPD
3
Growth
Static
Copies needed
Not fuseable
Max stat gain
+0 stats
Pyrothos should occupy the early tutorial or first roster slot: teaching a clean role before replaceable upgrades arrive. A strong pairing is Emberdros, because it gives the lineup a different stat angle while Pyrothos focuses on ATK. If the choice is between Pyrothos and Fenryth, start by comparing ATK 4 against 4 instead of choosing by rarity alone. Because Starter cards are role teachers, use the page as a benchmark when judging your first pack pulls.
Strengths
Weak Spots
Developer Battle Read
Developer battle read: Pyrothos is a starter teacher, not a blank starter card. Its ATK 4 and HP 4 point to teaching a clean role before replaceable upgrades arrive. The first teammate I would test beside it is Emberdros, because that pairing reduces the pressure on SPD 3. I would compare it directly with Fenryth before spending duplicates, since that shows whether Pyrothos's ATK lead is actually needed.
Pick or Skip
Battle Notes
Pick Pyrothos when your team needs teaching a clean role before replaceable upgrades arrive. The signal is ATK 4; the follow-up check is whether HP is enough for the matchup you expect.
Avoid forcing Pyrothos into teams that already have enough attack pressure but still expose SPD 3. If Emberdros or another support card is not available, wait before locking it in.
Pyrothos should not be treated as a fusion target. Use it to learn the role teacher role, then replace it once regular cards cover the same job.
Pairings
Comparisons

Emberdros covers Pyrothos's lower SPD with SPD 9, letting Pyrothos lean harder into attack pressure.
ATK 11 / HP 18 / DEF 4 / SPD 9

Pyrothos keeps the edge on ATK at 4 versus 4. Choose Pyrothos when you need attack pressure; choose Fenryth when attack pressure matters more than covering SPD.
ATK 4 / HP 4 / DEF 4 / SPD 4

Ash Scale covers Pyrothos's lower SPD with SPD 9, letting Pyrothos lean harder into attack pressure.
ATK 12 / HP 24 / DEF 7 / SPD 9

Pyrothos trades down on ATK at 4 versus 12. Choose Pyrothos when you need attack pressure; choose Ash Scale when staying power matters more than covering SPD.
ATK 12 / HP 24 / DEF 7 / SPD 9
Starter Baseline
Startercards are not part of the live fusion growth path. This section shows the fixed baseline stats used for planning and comparison.
Startercards are intentionally static in the live game. They help players learn roles, speed, survivability, and lineup balance before regular card progression begins.
Starter baseline
Fixed stats. No duplicates or fusion path.
Progression
Training card
ATK
4
-
HP
4
-
DEF
3
-
SPD
3
-
Same Rarity