Pick it when
Pick Emberdros when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 18; the follow-up check is whether ATK is enough for the matchup you expect.



Common
Common card guide
Updated May 26, 2026
Emberdros is a common durable bruiser built around HP 18 leading over DEF 4. The useful read is HP 18 plus ATK 11, so it belongs in teams that can use staying power while protecting the damage reduction gap.
ATK
11
HP
18
DEF
4
SPD
9
Max level
Level 10
Cards to max
91 total
Max stat gain
+55 stats
Emberdros should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Rimefang, because it gives the lineup a different stat angle while Emberdros focuses on HP. If the choice is between Emberdros and Blazorth, start by comparing HP 18 against 18 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.
Strengths
Weak Spots
Developer Battle Read
Developer battle read: Emberdros is a durable bruiser, not a blank common card. Its HP 18 and ATK 11 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Rimefang, because that pairing reduces the pressure on DEF 4. I would compare it directly with Blazorth before spending duplicates, since that shows whether Emberdros's HP lead is actually needed.
Pick or Skip
Battle Notes
Pick Emberdros when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 18; the follow-up check is whether ATK is enough for the matchup you expect.
Avoid forcing Emberdros into teams that already have enough staying power but still expose DEF 4. If Rimefang or another support card is not available, wait before locking it in.
Emberdros can grow toward level 10 with a 100-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.
Pairings
Comparisons

Rimefang covers Emberdros's lower DEF with DEF 11, letting Emberdros lean harder into staying power.
ATK 17 / HP 27 / DEF 11 / SPD 10

Emberdros keeps the edge on HP at 18 versus 18. Choose Emberdros when you need staying power; choose Blazorth when staying power matters more than covering DEF.
ATK 9 / HP 18 / DEF 4 / SPD 9

Spectral Phase covers Emberdros's lower DEF with DEF 11, letting Emberdros lean harder into staying power.
ATK 18 / HP 25 / DEF 11 / SPD 11

Emberdros trades down on HP at 18 versus 32. Choose Emberdros when you need staying power; choose Glaciora when staying power matters more than covering DEF.
ATK 14 / HP 32 / DEF 10 / SPD 12
Level Growth
Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.
Level 1
1 card total
Duplicates
+0
ATK
11
-
HP
18
-
DEF
4
-
SPD
9
-
Level 2
11 cards total
Duplicates
+10
ATK
12
+1
HP
20
+2
DEF
4
-
SPD
10
+1
Level 3
21 cards total
Duplicates
+20
ATK
14
+2
HP
23
+3
DEF
5
+1
SPD
11
+1
Level 4
31 cards total
Duplicates
+30
ATK
15
+1
HP
26
+3
DEF
5
-
SPD
13
+2
Level 5
41 cards total
Duplicates
+40
ATK
17
+2
HP
28
+2
DEF
6
+1
SPD
14
+1
Level 6
51 cards total
Duplicates
+50
ATK
19
+2
HP
31
+3
DEF
7
+1
SPD
15
+1
Level 7
61 cards total
Duplicates
+60
ATK
20
+1
HP
34
+3
DEF
7
-
SPD
17
+2
Level 8
71 cards total
Duplicates
+70
ATK
22
+2
HP
36
+2
DEF
8
+1
SPD
18
+1
Level 9
81 cards total
Duplicates
+80
ATK
24
+2
HP
39
+3
DEF
8
-
SPD
19
+1
Level 10
91 cards total
Duplicates
+90
ATK
25
+1
HP
42
+3
DEF
9
+1
SPD
21
+2
Same Rarity