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Emberdros card art

Common

Emberdros

Common card guide

Updated May 26, 2026

Emberdros is a common durable bruiser built around HP 18 leading over DEF 4. The useful read is HP 18 plus ATK 11, so it belongs in teams that can use staying power while protecting the damage reduction gap.

ATK

11

HP

18

DEF

4

SPD

9

Max level

Level 10

Cards to max

91 total

Max stat gain

+55 stats

How to Use Emberdros

Emberdros should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Rimefang, because it gives the lineup a different stat angle while Emberdros focuses on HP. If the choice is between Emberdros and Blazorth, start by comparing HP 18 against 18 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 18 is the page's clearest signal, giving Emberdros a real battle identity instead of generic rarity value.
  • ATK 11 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Emberdros should be chosen for that job, not as a generic filler card.

Weak Spots

  • DEF 4 is the number to protect. Opponents that punish damage reduction can make Emberdros feel weaker than its headline stat suggests.
  • Emberdros leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Emberdros is a durable bruiser, not a blank common card. Its HP 18 and ATK 11 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Rimefang, because that pairing reduces the pressure on DEF 4. I would compare it directly with Blazorth before spending duplicates, since that shows whether Emberdros's HP lead is actually needed.

Card Database GuideCommon Rarity Guide

Pick or Skip

When Emberdros Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Emberdros when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 18; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Emberdros into teams that already have enough staying power but still expose DEF 4. If Rimefang or another support card is not available, wait before locking it in.

Fusion note

Emberdros can grow toward level 10 with a 100-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Emberdros to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover DEF alone.
  • Team shell: pair with Rimefang when you want Emberdros's HP to matter without sacrificing coverage on DEF.
  • Comparison check: if Blazorth is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Emberdros

Comparisons

Compare Before You Upgrade

Rimefang card art

Emberdros + Rimefang

Rimefang covers Emberdros's lower DEF with DEF 11, letting Emberdros lean harder into staying power.

ATK 17 / HP 27 / DEF 11 / SPD 10

Blazorth card art

Emberdros vs Blazorth

Emberdros keeps the edge on HP at 18 versus 18. Choose Emberdros when you need staying power; choose Blazorth when staying power matters more than covering DEF.

ATK 9 / HP 18 / DEF 4 / SPD 9

Spectral Phase card art

Emberdros + Spectral Phase

Spectral Phase covers Emberdros's lower DEF with DEF 11, letting Emberdros lean harder into staying power.

ATK 18 / HP 25 / DEF 11 / SPD 11

Glaciora card art

Emberdros vs Glaciora

Emberdros trades down on HP at 18 versus 32. Choose Emberdros when you need staying power; choose Glaciora when staying power matters more than covering DEF.

ATK 14 / HP 32 / DEF 10 / SPD 12

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

11

-

HP

18

-

DEF

4

-

SPD

9

-

Level 2

11 cards total

Duplicates

+10

ATK

12

+1

HP

20

+2

DEF

4

-

SPD

10

+1

Level 3

21 cards total

Duplicates

+20

ATK

14

+2

HP

23

+3

DEF

5

+1

SPD

11

+1

Level 4

31 cards total

Duplicates

+30

ATK

15

+1

HP

26

+3

DEF

5

-

SPD

13

+2

Level 5

41 cards total

Duplicates

+40

ATK

17

+2

HP

28

+2

DEF

6

+1

SPD

14

+1

Level 6

51 cards total

Duplicates

+50

ATK

19

+2

HP

31

+3

DEF

7

+1

SPD

15

+1

Level 7

61 cards total

Duplicates

+60

ATK

20

+1

HP

34

+3

DEF

7

-

SPD

17

+2

Level 8

71 cards total

Duplicates

+70

ATK

22

+2

HP

36

+2

DEF

8

+1

SPD

18

+1

Level 9

81 cards total

Duplicates

+80

ATK

24

+2

HP

39

+3

DEF

8

-

SPD

19

+1

Level 10

91 cards total

Duplicates

+90

ATK

25

+1

HP

42

+3

DEF

9

+1

SPD

21

+2

Same Rarity

More Common Cards

View all

Rimefang

Rare

ATK 17 / HP 27 / DEF 11 / SPD 10

Spectral Phase

Rare

ATK 18 / HP 25 / DEF 11 / SPD 11

Terradon

Rare

ATK 15 / HP 28 / DEF 10 / SPD 10

Glaciora

Rare

ATK 14 / HP 32 / DEF 10 / SPD 12

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