Pick it when
Pick Shadewyrm when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 27; the follow-up check is whether ATK is enough for the matchup you expect.



Legendary
Legendary card guide
Updated May 28, 2026
Shadewyrm is a legendary durable bruiser built around HP 27 leading over SPD 10. The useful read is HP 27 plus ATK 24, so it belongs in teams that can use staying power while protecting the turn tempo gap.
ATK
24
HP
27
DEF
14
SPD
10
Max level
Level 3
Cards to max
19 total
Max stat gain
+22 stats
Shadewyrm should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is The Singularity, because it gives the lineup a different stat angle while Shadewyrm focuses on HP. If the choice is between Shadewyrm and Aerothorn, start by comparing HP 27 against 29 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.
Strengths
Weak Spots
Developer Battle Read
Developer battle read: Shadewyrm is a durable bruiser, not a blank legendary card. Its HP 27 and ATK 24 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is The Singularity, because that pairing reduces the pressure on SPD 10. I would compare it directly with Aerothorn before spending duplicates, since that shows whether Shadewyrm's HP lead is actually needed.
Pick or Skip
Battle Notes
Pick Shadewyrm when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 27; the follow-up check is whether ATK is enough for the matchup you expect.
Avoid forcing Shadewyrm into teams that already have enough staying power but still expose SPD 10. If The Singularity or another support card is not available, wait before locking it in.
Shadewyrm can grow toward level 3 with a 25-point cap. The first meaningful checkpoint is around 10 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.
Pairings
Comparisons

The Singularity covers Shadewyrm's lower SPD with SPD 16, letting Shadewyrm lean harder into staying power.
ATK 30 / HP 39 / DEF 15 / SPD 16

Shadewyrm trades down on HP at 27 versus 29. Choose Shadewyrm when you need staying power; choose Aerothorn when staying power matters more than covering SPD.
ATK 17 / HP 29 / DEF 11 / SPD 12

Nocthollow covers Shadewyrm's lower SPD with SPD 16, letting Shadewyrm lean harder into staying power.
ATK 29 / HP 50 / DEF 15 / SPD 16

Shadewyrm trades down on HP at 27 versus 49. Choose Shadewyrm when you need staying power; choose Ignis Volcano when staying power matters more than covering SPD.
ATK 30 / HP 49 / DEF 19 / SPD 12
Level Growth
Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.
Level 1
1 card total
Duplicates
+0
ATK
24
-
HP
27
-
DEF
14
-
SPD
10
-
Level 2
10 cards total
Duplicates
+9
ATK
27
+3
HP
31
+4
DEF
16
+2
SPD
11
+1
Level 3
19 cards total
Duplicates
+18
ATK
31
+4
HP
35
+4
DEF
18
+2
SPD
13
+2
Same Rarity