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Sylvaris card art

Starter

Sylvaris

Starter card guide

Updated May 22, 2026

Sylvaris is a starter role teacher built around a tight stat spread with no severe drop-off. The useful read is ATK 5 plus SPD 5, so it belongs in teams that can use attack pressure while protecting the damage reduction gap.

ATK

5

HP

4

DEF

4

SPD

5

Growth

Static

Copies needed

Not fuseable

Max stat gain

+0 stats

How to Use Sylvaris

Sylvaris should occupy the early tutorial or first roster slot: teaching a clean role before replaceable upgrades arrive. A strong pairing is Ash Scale, because it gives the lineup a different stat angle while Sylvaris focuses on ATK. If the choice is between Sylvaris and Mordraxis, start by comparing ATK 5 against 5 instead of choosing by rarity alone. Because Starter cards are role teachers, use the page as a benchmark when judging your first pack pulls.

Strengths

  • ATK 5 is the page's clearest signal, giving Sylvaris a real battle identity instead of generic rarity value.
  • SPD 5 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • Sylvaris has a compact spread, so it is easier to use as a flexible fourth slot without creating a glaring weakness.

Weak Spots

  • DEF 4 is the number to protect. Opponents that punish damage reduction can make Sylvaris feel weaker than its headline stat suggests.
  • Starter cards are intentionally replaceable. Once your collection grows, compare the role before keeping it from habit.

Developer Battle Read

Developer battle read: Sylvaris is a starter teacher, not a blank starter card. Its ATK 5 and SPD 5 point to teaching a clean role before replaceable upgrades arrive. The first teammate I would test beside it is Ash Scale, because that pairing reduces the pressure on DEF 4. I would compare it directly with Mordraxis before spending duplicates, since that shows whether Sylvaris's ATK lead is actually needed.

Card Database GuideStarter Rarity Guide

Pick or Skip

When Sylvaris Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Sylvaris when your team needs teaching a clean role before replaceable upgrades arrive. The signal is ATK 5; the follow-up check is whether SPD is enough for the matchup you expect.

Avoid it when

Avoid forcing Sylvaris into teams that already have enough attack pressure but still expose DEF 4. If Ash Scale or another support card is not available, wait before locking it in.

Progression note

Sylvaris should not be treated as a fusion target. Use it to learn the role teacher role, then replace it once regular cards cover the same job.

  • Starter Teacher: use Sylvaris to teaching a clean role before replaceable upgrades arrive. This is strongest when the rest of the team is not asking it to cover DEF alone.
  • Team shell: pair with Ash Scale when you want Sylvaris's ATK to matter without sacrificing coverage on DEF.
  • Comparison check: if Mordraxis is available, choose based on whether your next fight needs ATK or SPD more.

Pairings

Cards to Test With Sylvaris

Comparisons

Compare Before You Upgrade

Ash Scale card art

Sylvaris + Ash Scale

Ash Scale adds HP 24, giving Sylvaris a different pressure angle instead of duplicating the same job.

ATK 12 / HP 24 / DEF 7 / SPD 9

Mordraxis card art

Sylvaris vs Mordraxis

Sylvaris keeps the edge on ATK at 5 versus 5. Choose Sylvaris when you need attack pressure; choose Mordraxis when attack pressure matters more than covering DEF.

ATK 5 / HP 4 / DEF 5 / SPD 5

Thundrax card art

Sylvaris + Thundrax

Thundrax adds HP 5, giving Sylvaris a different pressure angle instead of duplicating the same job.

ATK 4 / HP 5 / DEF 5 / SPD 4

Ash Scale card art

Sylvaris vs Ash Scale

Sylvaris trades down on ATK at 5 versus 12. Choose Sylvaris when you need attack pressure; choose Ash Scale when staying power matters more than covering DEF.

ATK 12 / HP 24 / DEF 7 / SPD 9

Starter Baseline

Fixed Starter Stats

Startercards are not part of the live fusion growth path. This section shows the fixed baseline stats used for planning and comparison.

Startercards are intentionally static in the live game. They help players learn roles, speed, survivability, and lineup balance before regular card progression begins.

Starter baseline

Fixed stats. No duplicates or fusion path.

Progression

Training card

ATK

5

-

HP

4

-

DEF

4

-

SPD

5

-

Same Rarity

More Starter Cards

View all

Ash Scale

Common

ATK 12 / HP 24 / DEF 7 / SPD 9

Thundrax

Starter

ATK 4 / HP 5 / DEF 5 / SPD 4

CinderClaw

Common

ATK 9 / HP 16 / DEF 4 / SPD 3

Pyrothrax

Common

ATK 5 / HP 16 / DEF 4 / SPD 3

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