Pick it when
Pick Thundrax when your team needs teaching a clean role before replaceable upgrades arrive. The signal is HP 5; the follow-up check is whether DEF is enough for the matchup you expect.



Starter
Starter card guide
Updated May 25, 2026
Thundrax is a starter role teacher built around a tight stat spread with no severe drop-off. The useful read is HP 5 plus DEF 5, so it belongs in teams that can use staying power while protecting the turn tempo gap.
ATK
4
HP
5
DEF
5
SPD
4
Growth
Static
Copies needed
Not fuseable
Max stat gain
+0 stats
Thundrax should occupy the early tutorial or first roster slot: teaching a clean role before replaceable upgrades arrive. A strong pairing is Brimstone, because it gives the lineup a different stat angle while Thundrax focuses on HP. If the choice is between Thundrax and Mordraxis, start by comparing HP 5 against 4 instead of choosing by rarity alone. Because Starter cards are role teachers, use the page as a benchmark when judging your first pack pulls.
Strengths
Weak Spots
Developer Battle Read
Developer battle read: Thundrax is a starter teacher, not a blank starter card. Its HP 5 and DEF 5 point to teaching a clean role before replaceable upgrades arrive. The first teammate I would test beside it is Brimstone, because that pairing reduces the pressure on SPD 4. I would compare it directly with Mordraxis before spending duplicates, since that shows whether Thundrax's HP lead is actually needed.
Pick or Skip
Battle Notes
Pick Thundrax when your team needs teaching a clean role before replaceable upgrades arrive. The signal is HP 5; the follow-up check is whether DEF is enough for the matchup you expect.
Avoid forcing Thundrax into teams that already have enough staying power but still expose SPD 4. If Brimstone or another support card is not available, wait before locking it in.
Thundrax should not be treated as a fusion target. Use it to learn the role teacher role, then replace it once regular cards cover the same job.
Pairings
Comparisons

Brimstone covers Thundrax's lower SPD with SPD 9, letting Thundrax lean harder into staying power.
ATK 10 / HP 23 / DEF 4 / SPD 9

Thundrax keeps the edge on HP at 5 versus 4. Choose Thundrax when you need staying power; choose Mordraxis when attack pressure matters more than covering SPD.
ATK 5 / HP 4 / DEF 5 / SPD 5

Blazorth covers Thundrax's lower SPD with SPD 9, letting Thundrax lean harder into staying power.
ATK 9 / HP 18 / DEF 4 / SPD 9

Thundrax trades down on HP at 5 versus 24. Choose Thundrax when you need staying power; choose Ash Scale when staying power matters more than covering SPD.
ATK 12 / HP 24 / DEF 7 / SPD 9
Starter Baseline
Startercards are not part of the live fusion growth path. This section shows the fixed baseline stats used for planning and comparison.
Startercards are intentionally static in the live game. They help players learn roles, speed, survivability, and lineup balance before regular card progression begins.
Starter baseline
Fixed stats. No duplicates or fusion path.
Progression
Training card
ATK
4
-
HP
5
-
DEF
5
-
SPD
4
-
Same Rarity