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Pyrothrax card art

Common

Pyrothrax

Common card guide

Updated May 22, 2026

Pyrothrax is a common durable bruiser built around HP 16 leading over SPD 3. The useful read is HP 16 plus ATK 5, so it belongs in teams that can use staying power while protecting the turn tempo gap.

ATK

5

HP

16

DEF

4

SPD

3

Max level

Level 10

Cards to max

91 total

Max stat gain

+38 stats

How to Use Pyrothrax

Pyrothrax should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Molten Cracker, because it gives the lineup a different stat angle while Pyrothrax focuses on HP. If the choice is between Pyrothrax and Blazorth, start by comparing HP 16 against 18 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 16 is the page's clearest signal, giving Pyrothrax a real battle identity instead of generic rarity value.
  • ATK 5 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Pyrothrax should be chosen for that job, not as a generic filler card.

Weak Spots

  • SPD 3 is the number to protect. Opponents that punish turn tempo can make Pyrothrax feel weaker than its headline stat suggests.
  • Pyrothrax leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Pyrothrax is a durable bruiser, not a blank common card. Its HP 16 and ATK 5 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Molten Cracker, because that pairing reduces the pressure on SPD 3. I would compare it directly with Blazorth before spending duplicates, since that shows whether Pyrothrax's HP lead is actually needed.

Card Database GuideCommon Rarity Guide

Pick or Skip

When Pyrothrax Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Pyrothrax when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 16; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Pyrothrax into teams that already have enough staying power but still expose SPD 3. If Molten Cracker or another support card is not available, wait before locking it in.

Fusion note

Pyrothrax can grow toward level 10 with a 100-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Pyrothrax to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover SPD alone.
  • Team shell: pair with Molten Cracker when you want Pyrothrax's HP to matter without sacrificing coverage on SPD.
  • Comparison check: if Blazorth is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Pyrothrax

Comparisons

Compare Before You Upgrade

Molten Cracker card art

Pyrothrax + Molten Cracker

Molten Cracker covers Pyrothrax's lower SPD with SPD 12, letting Pyrothrax lean harder into staying power.

ATK 17 / HP 25 / DEF 7 / SPD 12

Blazorth card art

Pyrothrax vs Blazorth

Pyrothrax trades down on HP at 16 versus 18. Choose Pyrothrax when you need staying power; choose Blazorth when staying power matters more than covering SPD.

ATK 9 / HP 18 / DEF 4 / SPD 9

Glaciora card art

Pyrothrax + Glaciora

Glaciora covers Pyrothrax's lower SPD with SPD 12, letting Pyrothrax lean harder into staying power.

ATK 14 / HP 32 / DEF 10 / SPD 12

Glaciora card art

Pyrothrax vs Glaciora

Pyrothrax trades down on HP at 16 versus 32. Choose Pyrothrax when you need staying power; choose Glaciora when staying power matters more than covering SPD.

ATK 14 / HP 32 / DEF 10 / SPD 12

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

5

-

HP

16

-

DEF

4

-

SPD

3

-

Level 2

11 cards total

Duplicates

+10

ATK

6

+1

HP

18

+2

DEF

5

+1

SPD

3

-

Level 3

21 cards total

Duplicates

+20

ATK

7

+1

HP

20

+2

DEF

6

+1

SPD

3

-

Level 4

31 cards total

Duplicates

+30

ATK

8

+1

HP

23

+3

DEF

6

-

SPD

4

+1

Level 5

41 cards total

Duplicates

+40

ATK

9

+1

HP

25

+2

DEF

7

+1

SPD

4

-

Level 6

51 cards total

Duplicates

+50

ATK

9

-

HP

28

+3

DEF

8

+1

SPD

5

+1

Level 7

61 cards total

Duplicates

+60

ATK

10

+1

HP

30

+2

DEF

8

-

SPD

5

-

Level 8

71 cards total

Duplicates

+70

ATK

11

+1

HP

32

+2

DEF

9

+1

SPD

6

+1

Level 9

81 cards total

Duplicates

+80

ATK

12

+1

HP

35

+3

DEF

9

-

SPD

6

-

Level 10

91 cards total

Duplicates

+90

ATK

12

-

HP

37

+2

DEF

10

+1

SPD

7

+1

Same Rarity

More Common Cards

View all

Molten Cracker

Rare

ATK 17 / HP 25 / DEF 7 / SPD 12

Glaciora

Rare

ATK 14 / HP 32 / DEF 10 / SPD 12

Ocearoth

Rare

ATK 13 / HP 24 / DEF 10 / SPD 12

Volt Skystriker

Rare

ATK 13 / HP 32 / DEF 9 / SPD 11

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