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Ignarion card art

Common

Ignarion

Common card guide

Updated May 30, 2026

Ignarion is a common durable bruiser built around HP 20 leading over DEF 6. The useful read is HP 20 plus ATK 13, so it belongs in teams that can use staying power while protecting the damage reduction gap.

ATK

13

HP

20

DEF

6

SPD

8

Max level

Level 10

Cards to max

91 total

Max stat gain

+61 stats

How to Use Ignarion

Ignarion should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Rimefang, because it gives the lineup a different stat angle while Ignarion focuses on HP. If the choice is between Ignarion and Obsidian Ravager, start by comparing HP 20 against 21 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 20 is the page's clearest signal, giving Ignarion a real battle identity instead of generic rarity value.
  • ATK 13 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Ignarion should be chosen for that job, not as a generic filler card.

Weak Spots

  • DEF 6 is the number to protect. Opponents that punish damage reduction can make Ignarion feel weaker than its headline stat suggests.
  • Ignarion leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Ignarion is a durable bruiser, not a blank common card. Its HP 20 and ATK 13 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Rimefang, because that pairing reduces the pressure on DEF 6. I would compare it directly with Obsidian Ravager before spending duplicates, since that shows whether Ignarion's HP lead is actually needed.

Card Database GuideCommon Rarity Guide

Pick or Skip

When Ignarion Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Ignarion when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 20; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Ignarion into teams that already have enough staying power but still expose DEF 6. If Rimefang or another support card is not available, wait before locking it in.

Fusion note

Ignarion can grow toward level 10 with a 100-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Ignarion to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover DEF alone.
  • Team shell: pair with Rimefang when you want Ignarion's HP to matter without sacrificing coverage on DEF.
  • Comparison check: if Obsidian Ravager is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Ignarion

Comparisons

Compare Before You Upgrade

Rimefang card art

Ignarion + Rimefang

Rimefang covers Ignarion's lower DEF with DEF 11, letting Ignarion lean harder into staying power.

ATK 17 / HP 27 / DEF 11 / SPD 10

Obsidian Ravager card art

Ignarion vs Obsidian Ravager

Ignarion trades down on HP at 20 versus 21. Choose Ignarion when you need staying power; choose Obsidian Ravager when staying power matters more than covering DEF.

ATK 11 / HP 21 / DEF 5 / SPD 9

Spectral Phase card art

Ignarion + Spectral Phase

Spectral Phase covers Ignarion's lower DEF with DEF 11, letting Ignarion lean harder into staying power.

ATK 18 / HP 25 / DEF 11 / SPD 11

Glaciora card art

Ignarion vs Glaciora

Ignarion trades down on HP at 20 versus 32. Choose Ignarion when you need staying power; choose Glaciora when staying power matters more than covering DEF.

ATK 14 / HP 32 / DEF 10 / SPD 12

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

13

-

HP

20

-

DEF

6

-

SPD

8

-

Level 2

11 cards total

Duplicates

+10

ATK

14

+1

HP

23

+3

DEF

6

-

SPD

9

+1

Level 3

21 cards total

Duplicates

+20

ATK

16

+2

HP

26

+3

DEF

7

+1

SPD

10

+1

Level 4

31 cards total

Duplicates

+30

ATK

18

+2

HP

29

+3

DEF

8

+1

SPD

11

+1

Level 5

41 cards total

Duplicates

+40

ATK

20

+2

HP

32

+3

DEF

9

+1

SPD

12

+1

Level 6

51 cards total

Duplicates

+50

ATK

22

+2

HP

35

+3

DEF

10

+1

SPD

14

+2

Level 7

61 cards total

Duplicates

+60

ATK

24

+2

HP

38

+3

DEF

11

+1

SPD

15

+1

Level 8

71 cards total

Duplicates

+70

ATK

26

+2

HP

41

+3

DEF

12

+1

SPD

16

+1

Level 9

81 cards total

Duplicates

+80

ATK

28

+2

HP

44

+3

DEF

13

+1

SPD

17

+1

Level 10

91 cards total

Duplicates

+90

ATK

30

+2

HP

46

+2

DEF

14

+1

SPD

18

+1

Same Rarity

More Common Cards

View all

Rimefang

Rare

ATK 17 / HP 27 / DEF 11 / SPD 10

Spectral Phase

Rare

ATK 18 / HP 25 / DEF 11 / SPD 11

Terradon

Rare

ATK 15 / HP 28 / DEF 10 / SPD 10

Glaciora

Rare

ATK 14 / HP 32 / DEF 10 / SPD 12

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