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Common card rarity

Rarity Guide

Updated June 1, 2026

Common Cards in Dragonrift Ascension

Common cards are used for starter roster depth and early fusion planning. The best choice is not always the rarest card; it is the card that improves your lineup, supports your battle plan, and gives duplicates a clear fusion purpose.

Deck read

Common cards are where early teams become stable. They are the easiest place to test whether speed, defense, or attack is missing from your lineup.

Fusion read

Common duplicates can reach the longest growth curve, so only fuse the copies that already earn a recurring spot in missions or practice battles.

Watch out

Do not spend every duplicate immediately. A Common card with the wrong role can consume fusion resources that would have made your active team steadier.

Featured Common Cards

Ash Scale card art
Common

Ash Scale

Durable Bruiser

A 12H 24D 7S 9
Blazorth card art
Common

Blazorth

Durable Bruiser

A 9H 18D 4S 9
Brimstone card art
Common

Brimstone

Durable Bruiser

A 10H 23D 4S 9
CinderClaw card art
Common

CinderClaw

Durable Bruiser

A 9H 16D 4S 3
Cinderon card art
Common

Cinderon

Durable Bruiser

A 9H 24D 5S 8
Emberdros card art
Common

Emberdros

Durable Bruiser

A 11H 18D 4S 9
FrostBound card art
Common

FrostBound

Durable Bruiser

A 9H 23D 5S 6
Ignarion card art
Common

Ignarion

Durable Bruiser

A 13H 20D 6S 8
Obsidian Ravager card art
Common

Obsidian Ravager

Durable Bruiser

A 11H 21D 5S 9
Pyrothrax card art
Common

Pyrothrax

Durable Bruiser

A 5H 16D 4S 3
Rift Stalker Vax card art
Common

Rift Stalker Vax

Durable Bruiser

A 5H 16D 2S 4
Void Wing Malakor card art
Common

Void Wing Malakor

Durable Bruiser

A 12H 22D 5S 7
Vulkarr card art
Common

Vulkarr

Durable Bruiser

A 8H 18D 2S 2

How to Choose Common Cards

Ash Scale

Durable Bruiser

Pick Ash Scale when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 24; the follow-up check is whether ATK is enough for the matchup you expect.

Blazorth

Durable Bruiser

Pick Blazorth when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 18; the follow-up check is whether ATK is enough for the matchup you expect.

Brimstone

Durable Bruiser

Pick Brimstone when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 23; the follow-up check is whether ATK is enough for the matchup you expect.

CinderClaw

Durable Bruiser

Pick CinderClaw when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 16; the follow-up check is whether ATK is enough for the matchup you expect.

Cinderon

Durable Bruiser

Pick Cinderon when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 24; the follow-up check is whether ATK is enough for the matchup you expect.

Emberdros

Durable Bruiser

Pick Emberdros when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 18; the follow-up check is whether ATK is enough for the matchup you expect.

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