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Vulkarr card art

Common

Vulkarr

Common card guide

Updated May 20, 2026

Vulkarr is a common durable bruiser built around HP 18 leading over SPD 2. The useful read is HP 18 plus ATK 8, so it belongs in teams that can use staying power while protecting the turn tempo gap.

ATK

8

HP

18

DEF

2

SPD

2

Max level

Level 10

Cards to max

91 total

Max stat gain

+38 stats

How to Use Vulkarr

Vulkarr should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Glaciora, because it gives the lineup a different stat angle while Vulkarr focuses on HP. If the choice is between Vulkarr and Blazorth, start by comparing HP 18 against 18 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 18 is the page's clearest signal, giving Vulkarr a real battle identity instead of generic rarity value.
  • ATK 8 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Vulkarr should be chosen for that job, not as a generic filler card.

Weak Spots

  • SPD 2 is the number to protect. Opponents that punish turn tempo can make Vulkarr feel weaker than its headline stat suggests.
  • Vulkarr leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Vulkarr is a durable bruiser, not a blank common card. Its HP 18 and ATK 8 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Glaciora, because that pairing reduces the pressure on SPD 2. I would compare it directly with Blazorth before spending duplicates, since that shows whether Vulkarr's HP lead is actually needed.

Card Database GuideCommon Rarity Guide

Pick or Skip

When Vulkarr Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Vulkarr when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 18; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Vulkarr into teams that already have enough staying power but still expose SPD 2. If Glaciora or another support card is not available, wait before locking it in.

Fusion note

Vulkarr can grow toward level 10 with a 100-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Vulkarr to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover SPD alone.
  • Team shell: pair with Glaciora when you want Vulkarr's HP to matter without sacrificing coverage on SPD.
  • Comparison check: if Blazorth is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Vulkarr

Comparisons

Compare Before You Upgrade

Glaciora card art

Vulkarr + Glaciora

Glaciora covers Vulkarr's lower SPD with SPD 12, letting Vulkarr lean harder into staying power.

ATK 14 / HP 32 / DEF 10 / SPD 12

Blazorth card art

Vulkarr vs Blazorth

Vulkarr keeps the edge on HP at 18 versus 18. Choose Vulkarr when you need staying power; choose Blazorth when staying power matters more than covering SPD.

ATK 9 / HP 18 / DEF 4 / SPD 9

Ocearoth card art

Vulkarr + Ocearoth

Ocearoth covers Vulkarr's lower SPD with SPD 12, letting Vulkarr lean harder into staying power.

ATK 13 / HP 24 / DEF 10 / SPD 12

Glaciora card art

Vulkarr vs Glaciora

Vulkarr trades down on HP at 18 versus 32. Choose Vulkarr when you need staying power; choose Glaciora when staying power matters more than covering SPD.

ATK 14 / HP 32 / DEF 10 / SPD 12

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

8

-

HP

18

-

DEF

2

-

SPD

2

-

Level 2

11 cards total

Duplicates

+10

ATK

9

+1

HP

20

+2

DEF

2

-

SPD

2

-

Level 3

21 cards total

Duplicates

+20

ATK

10

+1

HP

23

+3

DEF

2

-

SPD

2

-

Level 4

31 cards total

Duplicates

+30

ATK

11

+1

HP

26

+3

DEF

2

-

SPD

2

-

Level 5

41 cards total

Duplicates

+40

ATK

12

+1

HP

28

+2

DEF

3

+1

SPD

3

+1

Level 6

51 cards total

Duplicates

+50

ATK

14

+2

HP

31

+3

DEF

3

-

SPD

3

-

Level 7

61 cards total

Duplicates

+60

ATK

15

+1

HP

34

+3

DEF

3

-

SPD

3

-

Level 8

71 cards total

Duplicates

+70

ATK

16

+1

HP

36

+2

DEF

4

+1

SPD

4

+1

Level 9

81 cards total

Duplicates

+80

ATK

17

+1

HP

39

+3

DEF

4

-

SPD

4

-

Level 10

91 cards total

Duplicates

+90

ATK

18

+1

HP

42

+3

DEF

4

-

SPD

4

-

Same Rarity

More Common Cards

View all

Glaciora

Rare

ATK 14 / HP 32 / DEF 10 / SPD 12

Ocearoth

Rare

ATK 13 / HP 24 / DEF 10 / SPD 12

Molten Cracker

Rare

ATK 17 / HP 25 / DEF 7 / SPD 12

Volt Skystriker

Rare

ATK 13 / HP 32 / DEF 9 / SPD 11

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