Pick it when
Pick Vulkarr when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 18; the follow-up check is whether ATK is enough for the matchup you expect.



Common
Common card guide
Updated May 20, 2026
Vulkarr is a common durable bruiser built around HP 18 leading over SPD 2. The useful read is HP 18 plus ATK 8, so it belongs in teams that can use staying power while protecting the turn tempo gap.
ATK
8
HP
18
DEF
2
SPD
2
Max level
Level 10
Cards to max
91 total
Max stat gain
+38 stats
Vulkarr should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Glaciora, because it gives the lineup a different stat angle while Vulkarr focuses on HP. If the choice is between Vulkarr and Blazorth, start by comparing HP 18 against 18 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.
Strengths
Weak Spots
Developer Battle Read
Developer battle read: Vulkarr is a durable bruiser, not a blank common card. Its HP 18 and ATK 8 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Glaciora, because that pairing reduces the pressure on SPD 2. I would compare it directly with Blazorth before spending duplicates, since that shows whether Vulkarr's HP lead is actually needed.
Pick or Skip
Battle Notes
Pick Vulkarr when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 18; the follow-up check is whether ATK is enough for the matchup you expect.
Avoid forcing Vulkarr into teams that already have enough staying power but still expose SPD 2. If Glaciora or another support card is not available, wait before locking it in.
Vulkarr can grow toward level 10 with a 100-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.
Pairings
Comparisons

Glaciora covers Vulkarr's lower SPD with SPD 12, letting Vulkarr lean harder into staying power.
ATK 14 / HP 32 / DEF 10 / SPD 12

Vulkarr keeps the edge on HP at 18 versus 18. Choose Vulkarr when you need staying power; choose Blazorth when staying power matters more than covering SPD.
ATK 9 / HP 18 / DEF 4 / SPD 9

Ocearoth covers Vulkarr's lower SPD with SPD 12, letting Vulkarr lean harder into staying power.
ATK 13 / HP 24 / DEF 10 / SPD 12

Vulkarr trades down on HP at 18 versus 32. Choose Vulkarr when you need staying power; choose Glaciora when staying power matters more than covering SPD.
ATK 14 / HP 32 / DEF 10 / SPD 12
Level Growth
Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.
Level 1
1 card total
Duplicates
+0
ATK
8
-
HP
18
-
DEF
2
-
SPD
2
-
Level 2
11 cards total
Duplicates
+10
ATK
9
+1
HP
20
+2
DEF
2
-
SPD
2
-
Level 3
21 cards total
Duplicates
+20
ATK
10
+1
HP
23
+3
DEF
2
-
SPD
2
-
Level 4
31 cards total
Duplicates
+30
ATK
11
+1
HP
26
+3
DEF
2
-
SPD
2
-
Level 5
41 cards total
Duplicates
+40
ATK
12
+1
HP
28
+2
DEF
3
+1
SPD
3
+1
Level 6
51 cards total
Duplicates
+50
ATK
14
+2
HP
31
+3
DEF
3
-
SPD
3
-
Level 7
61 cards total
Duplicates
+60
ATK
15
+1
HP
34
+3
DEF
3
-
SPD
3
-
Level 8
71 cards total
Duplicates
+70
ATK
16
+1
HP
36
+2
DEF
4
+1
SPD
4
+1
Level 9
81 cards total
Duplicates
+80
ATK
17
+1
HP
39
+3
DEF
4
-
SPD
4
-
Level 10
91 cards total
Duplicates
+90
ATK
18
+1
HP
42
+3
DEF
4
-
SPD
4
-
Same Rarity