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Void Wing Malakor card art

Common

Void Wing Malakor

Common card guide

Updated May 21, 2026

Void Wing Malakor is a common durable bruiser built around HP 22 leading over DEF 5. The useful read is HP 22 plus ATK 12, so it belongs in teams that can use staying power while protecting the damage reduction gap.

ATK

12

HP

22

DEF

5

SPD

7

Max level

Level 10

Cards to max

91 total

Max stat gain

+60 stats

How to Use Void Wing Malakor

Void Wing Malakor should occupy the stable middle slot: surviving pressure while contributing enough damage or tempo to matter. A strong pairing is Rimefang, because it gives the lineup a different stat angle while Void Wing Malakor focuses on HP. If the choice is between Void Wing Malakor and Ash Scale, start by comparing HP 22 against 24 instead of choosing by rarity alone. When duplicates arrive, fuse only if this card is already solving that same battle job in your active lineup.

Strengths

  • HP 22 is the page's clearest signal, giving Void Wing Malakor a real battle identity instead of generic rarity value.
  • ATK 12 is high enough to act as a tie-breaker when comparing it with nearby cards.
  • The HP lead is large enough that Void Wing Malakor should be chosen for that job, not as a generic filler card.

Weak Spots

  • DEF 5 is the number to protect. Opponents that punish damage reduction can make Void Wing Malakor feel weaker than its headline stat suggests.
  • Void Wing Malakor leans hard into HP, so it can be redundant if your team already has that same specialist role.

Developer Battle Read

Developer battle read: Void Wing Malakor is a durable bruiser, not a blank common card. Its HP 22 and ATK 12 point to surviving pressure while contributing enough damage or tempo to matter. The first teammate I would test beside it is Rimefang, because that pairing reduces the pressure on DEF 5. I would compare it directly with Ash Scale before spending duplicates, since that shows whether Void Wing Malakor's HP lead is actually needed.

Card Database GuideCommon Rarity Guide

Pick or Skip

When Void Wing Malakor Belongs in Your Team

Battle Notes

Matchup Checks

Pick it when

Pick Void Wing Malakor when your team needs surviving pressure while contributing enough damage or tempo to matter. The signal is HP 22; the follow-up check is whether ATK is enough for the matchup you expect.

Avoid it when

Avoid forcing Void Wing Malakor into teams that already have enough staying power but still expose DEF 5. If Rimefang or another support card is not available, wait before locking it in.

Fusion note

Void Wing Malakor can grow toward level 10 with a 100-point cap. The first meaningful checkpoint is around 11 total copies or points, so spend duplicates only if this durable bruiser remains part of your main battle plan.

  • Durable Bruiser: use Void Wing Malakor to surviving pressure while contributing enough damage or tempo to matter. This is strongest when the rest of the team is not asking it to cover DEF alone.
  • Team shell: pair with Rimefang when you want Void Wing Malakor's HP to matter without sacrificing coverage on DEF.
  • Comparison check: if Ash Scale is available, choose based on whether your next fight needs HP or ATK more.

Pairings

Cards to Test With Void Wing Malakor

Comparisons

Compare Before You Upgrade

Rimefang card art

Void Wing Malakor + Rimefang

Rimefang covers Void Wing Malakor's lower DEF with DEF 11, letting Void Wing Malakor lean harder into staying power.

ATK 17 / HP 27 / DEF 11 / SPD 10

Ash Scale card art

Void Wing Malakor vs Ash Scale

Void Wing Malakor trades down on HP at 22 versus 24. Choose Void Wing Malakor when you need staying power; choose Ash Scale when staying power matters more than covering DEF.

ATK 12 / HP 24 / DEF 7 / SPD 9

Spectral Phase card art

Void Wing Malakor + Spectral Phase

Spectral Phase covers Void Wing Malakor's lower DEF with DEF 11, letting Void Wing Malakor lean harder into staying power.

ATK 18 / HP 25 / DEF 11 / SPD 11

Glaciora card art

Void Wing Malakor vs Glaciora

Void Wing Malakor trades down on HP at 22 versus 32. Choose Void Wing Malakor when you need staying power; choose Glaciora when staying power matters more than covering DEF.

ATK 14 / HP 32 / DEF 10 / SPD 12

Level Growth

Stats and Cards Needed

Each card copy counts as 1 progression point. The table shows the first point total that reaches each level, the duplicate copies beyond your first card, and the stat gain versus the previous level.

Level 1

1 card total

Duplicates

+0

ATK

12

-

HP

22

-

DEF

5

-

SPD

7

-

Level 2

11 cards total

Duplicates

+10

ATK

13

+1

HP

25

+3

DEF

5

-

SPD

8

+1

Level 3

21 cards total

Duplicates

+20

ATK

15

+2

HP

28

+3

DEF

6

+1

SPD

9

+1

Level 4

31 cards total

Duplicates

+30

ATK

17

+2

HP

31

+3

DEF

7

+1

SPD

10

+1

Level 5

41 cards total

Duplicates

+40

ATK

19

+2

HP

35

+4

DEF

8

+1

SPD

11

+1

Level 6

51 cards total

Duplicates

+50

ATK

21

+2

HP

38

+3

DEF

8

-

SPD

12

+1

Level 7

61 cards total

Duplicates

+60

ATK

22

+1

HP

41

+3

DEF

9

+1

SPD

13

+1

Level 8

71 cards total

Duplicates

+70

ATK

24

+2

HP

45

+4

DEF

10

+1

SPD

14

+1

Level 9

81 cards total

Duplicates

+80

ATK

26

+2

HP

48

+3

DEF

11

+1

SPD

15

+1

Level 10

91 cards total

Duplicates

+90

ATK

28

+2

HP

51

+3

DEF

11

-

SPD

16

+1

Same Rarity

More Common Cards

View all

Rimefang

Rare

ATK 17 / HP 27 / DEF 11 / SPD 10

Spectral Phase

Rare

ATK 18 / HP 25 / DEF 11 / SPD 11

Terradon

Rare

ATK 15 / HP 28 / DEF 10 / SPD 10

Ocearoth

Rare

ATK 13 / HP 24 / DEF 10 / SPD 12

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